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MCA Interviewed at Winterwind (Part 1 of 2)

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MCA Interviewed at Winterwind (Part 1 of 2)

Interview - posted by Exitium on Sat 29 May 2004, 18:54:12

Tags: Chris Avellone; Obsidian Entertainment

Chris "MCA" Avellone, lead designer of Planescape: Torment and the upcoming Knights of the Old Republic II for Obsidian Entertainment has just been interviewed at Winterwind Productions in which he discusses his experiences, his present occupation at Obsidian, as well as his future and the game he's working on right now.

Here's a snippet of the interview:

WW: Is there a type of game you’re just itching to work on? Is it a certain type of RPG or maybe a different genre all together?

MCA: Yup. I’d love to work on a real world RPG, a high school-based RPG, and a few other crazier ideas that I’m not sure would work, but I’m dying to see if they could. Writing modern dialogue and dealing with real world themes is something I’d love to do. And then there’s times where I just want to do a game where the game world lends itself to allowing you to do anything, and you aren’t constrained by an existing game world’s design physics or genre parameters.​
I can picture it now. A Mafia-esque city smack dab in the middle of Tatooine with rampant high school shootings against the local cheerleading squad. All kidding aside, he also discusses the bad experiences he's had with Interplay and the ordeal most of them had to go through under the reign of Monsieur Herve Caen. Finally, here's a bit about Fallout fans:

WW: Which is more unnerving, having to meeting Fallout fans expectations, or the wider audience of KOTOR expectations?

MCA: Fallout fan expectations. Star Wars fans are tame by comparison and use a lot less profanity. I’d hate to see the two groups of them get into a fight – the Fallout fans would shred the Star Wars fans in seconds. Still, the Fallout fans were always a good conscience.​
Damn straight. Check out the interview, it's long! Thanks to Kumquat for the heads up.

There are 69 comments on MCA Interviewed at Winterwind (Part 1 of 2)

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