GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Second Roots interview at RPGDot

Click here and disable ads!

Second Roots interview at RPGDot

Interview - posted by Spazmo on Tue 1 June 2004, 00:05:52

Tags: Roots, The; Tannhauser Gate

RPGDot brings us more content today with an interview where they talk to Piotr Krzywonosiuk of Tannhauser Gate about their dubious RPG The Roots.


I partially answered this in one of the previous questions. While the combat system should be described as ‘turn-based’ it carries a few unique elements, which makes it behave in a more real-time fashion. So, we have turns when certain characters take action but a player is given additional control over each of the party member. This also allowed us to smuggle in the tactical element to combat.​

Somewhere, deep inside that doubletalk laden, muddled statement, is an admission that it's just real time with pause. It'd take a far better man than I to decode that, though.

There are 3 comments on Second Roots interview at RPGDot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03344202041626 seconds