UFO: Extraterrestrials Interview
UFO: Extraterrestrials Interview
Interview - posted by Exitium on Sun 13 June 2004, 00:10:22
Tags: UFO: ExtraterrestrialsStrategy Informer has interviewed Michal Dolzal of Czech game developer Chaos Concept, one of the team leaders in charge of the development of the upcoming turn-based tactical/RPG UFO: Extraterrestrials. Included with the interview are several very impressive looking <a href=http://www.strategyinformer.com/screenshots/ufoextraterrestrials.shtml#latest">screenshots[/url]. So far, the game looks like it's coming along quite well and promises to be everything UFO: Aftermath wasn't. Here's a snippet:
SI: Combat will work in turn based mode, what were the reasons to leave out the real time combat mode?
Michal Dolezal: In my opinion a turn based mode is a property of top strategy games. I mean those strategy games where the stress is laid on strategic thinking where the player has to consider every single movement because one step ahead can kill him. So as to succeed he has to take advantage of terrain roughness and hide his soldiers behind walls, corners, lamps, cars etc. On top of everything, turn based mode qualities have been prooved by such games as Laser Squad, Battle Isle series or UFO series.
Music to my ears!
SI: I must say that we, here at StrategyInformer.com, are highly fanatical to UFO series. UFO Aftermath came as a huge dissapointement to us after waiting for such a long time for any UFO game. It just couldn't recreate the atmosphere UFO Defense could. If you played UFO Aftermath, tell us what you think of it? Are you connected in any way with UFO Aftermath's team?
Michal Dolezal: I'm afraid that in my situation I'm not the right person to comment on UFO:Aftermath because it would be easy to say : "Hey look, he was biased." So I decided to quote Gamespy's rating: Decent graphics; good character advancement system. Cons:Bad AI and pathfinding; repetitive missions; shallow strategic gameplay; persistent inventory bugs.
The only thing that the game UFO: ET shares with UFO Aftermath’s team is the country we come from and that is the Czech Republic.ZING!
The game is 70% complete, and is due out by the end of 2004.
SI: Combat will work in turn based mode, what were the reasons to leave out the real time combat mode?
Michal Dolezal: In my opinion a turn based mode is a property of top strategy games. I mean those strategy games where the stress is laid on strategic thinking where the player has to consider every single movement because one step ahead can kill him. So as to succeed he has to take advantage of terrain roughness and hide his soldiers behind walls, corners, lamps, cars etc. On top of everything, turn based mode qualities have been prooved by such games as Laser Squad, Battle Isle series or UFO series.
SI: I must say that we, here at StrategyInformer.com, are highly fanatical to UFO series. UFO Aftermath came as a huge dissapointement to us after waiting for such a long time for any UFO game. It just couldn't recreate the atmosphere UFO Defense could. If you played UFO Aftermath, tell us what you think of it? Are you connected in any way with UFO Aftermath's team?
Michal Dolezal: I'm afraid that in my situation I'm not the right person to comment on UFO:Aftermath because it would be easy to say : "Hey look, he was biased." So I decided to quote Gamespy's rating: Decent graphics; good character advancement system. Cons:Bad AI and pathfinding; repetitive missions; shallow strategic gameplay; persistent inventory bugs.
The only thing that the game UFO: ET shares with UFO Aftermath’s team is the country we come from and that is the Czech Republic.
The game is 70% complete, and is due out by the end of 2004.