RPGVault talks Nival Interactive
RPGVault talks Nival Interactive
Interview - posted by Spazmo on Wed 7 July 2004, 00:16:09
Tags: Nival Interactive; Silent StormRPG Vault have done an interview with Serge Orlovsky, CEO and Chief Awesome Dude at Russian developer Nival Interactive, the brilliant guys behind Silent Storm and the upcoming expansion Silent Storm: Sentinels. The interview discusses Nival at large and its various games.
Serge Orlovsky: We have changed in so many ways, yet at the same time, our vision hasn't changed at all. The closeness of a small group of people can't be replicated when you have over 100, but there are many benefits and advantages as well. We've gone from one project at a time with a team of about 10 to 12 people to four simultaneous game projects with teams numbering over 40 at peak production.
When I started the company, I had to wear a lot of hats - manager, designer, programmer, accountant, even composer - I played some role in every aspect of development. All of these various responsibilities prepared me for my role as Executive Producer, which is the hat that I like the best. Because I have been in most roles already, I have a better understanding of who is making what decisions and what effects they will have - whether they are the project's strategic goals or the color of a character's clothing. It's nice to get nostalgic from time to time, but I'm more excited about where we're headed.
I'd say it's nice to see a foreign developer who actually uses good English!
Serge Orlovsky: We have changed in so many ways, yet at the same time, our vision hasn't changed at all. The closeness of a small group of people can't be replicated when you have over 100, but there are many benefits and advantages as well. We've gone from one project at a time with a team of about 10 to 12 people to four simultaneous game projects with teams numbering over 40 at peak production.
When I started the company, I had to wear a lot of hats - manager, designer, programmer, accountant, even composer - I played some role in every aspect of development. All of these various responsibilities prepared me for my role as Executive Producer, which is the hat that I like the best. Because I have been in most roles already, I have a better understanding of who is making what decisions and what effects they will have - whether they are the project's strategic goals or the color of a character's clothing. It's nice to get nostalgic from time to time, but I'm more excited about where we're headed.
I'd say it's nice to see a foreign developer who actually uses good English!