Dungeon Siege 2 Q&A at GameBanshee
Dungeon Siege 2 Q&A at GameBanshee
Interview - posted by Saint_Proverbius on Wed 28 July 2004, 17:42:08
Tags: Dungeon Siege 2; Gas Powered GamesThere's an interview over at GameBanshee covering all the new and exciting stuff you can expect to be automated for you in Dungeon Siege 2. Here's a bit that doesn't sound automated:
GB: Can you detail the different character advancement options that you're adding in the sequel (powers, skills, etc)? How much more customization freedom will players have for their characters?
Kevin: Rather than create new character classes, we've taken the original four character classes from the first Dungeon Siege and added considerable depth to each of them in the form of skills and powers. This allows players to choose not only their character class, but also what 'type' of fighter, ranger, or mage they'd like to be. For example, players may choose to be a ranger specializing in bows and crossbows or thrown weapons by spending skill points in the appropriate skills. The decision of how to spend skill points when a character levels up and which powers to get puts a lot of freedom in the hands of players when deciding how a character should progress.
Where's the thief?
Spotted at: Shack News
GB: Can you detail the different character advancement options that you're adding in the sequel (powers, skills, etc)? How much more customization freedom will players have for their characters?
Kevin: Rather than create new character classes, we've taken the original four character classes from the first Dungeon Siege and added considerable depth to each of them in the form of skills and powers. This allows players to choose not only their character class, but also what 'type' of fighter, ranger, or mage they'd like to be. For example, players may choose to be a ranger specializing in bows and crossbows or thrown weapons by spending skill points in the appropriate skills. The decision of how to spend skill points when a character levels up and which powers to get puts a lot of freedom in the hands of players when deciding how a character should progress.
Where's the thief?
Spotted at: Shack News