Tower of Doom zaps to 0.0.3
Tower of Doom zaps to 0.0.3
Development Info - posted by Saint_Proverbius on Tue 31 August 2004, 03:08:28
Tags: Warp RogueThe sci-fi rogue-like, Tower of Doom is now up to version 0.0.3 for those looking to see how it's progressing. Or you could just read this partial list of changes:
I think it's great he's using Live Journal as his development log. It's about time someone makes good use of that site.
- the tower has 20 playable levels now!
- The game has a "real" save game function now instead of the old "only save the player character" hack.
- if you pick up items they are now added at the end of your inventory's items list - feels more natural
- reorganized the character screen
- the strength of your current weapon and armour is displayed in the status bar again.
- the look of the tower levels has been changed a little: round edges
- random "wall warts" to make them look more "chaotic"
- added a "Hall of Fame" (highscore list)
- updated and extended the manual
- added psionics
- the original names of the chaos gods are back
- player characters start with equipment already in use now
- doombreed has been made a little weaker. He IS beatable now. (there's no winning sequence yet, though)
I think it's great he's using Live Journal as his development log. It's about time someone makes good use of that site.