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S.C.O.U.R.G.E. 0.60 status update

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S.C.O.U.R.G.E. 0.60 status update

Game News - posted by Saint_Proverbius on Thu 9 September 2004, 12:48:11

Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown

S.C.O.U.R.G.E.'s web page has updated with a bit on the progress on the 3D rogue-like with a unique sense of humor. Here's the really important bits:


Several new features are cooking, here at the underground facilities of S.C.O.U.R.G.E. A spell system has been causing quite a lot of headache (literally) but it seems that the final wrinkles are being ironed out (and our test Imp population has stopped decreasing in numbers...) Wonderously, a user guide is also starting to come into existence, wrought with teh same hihg stannards as the cdoebase. Do stay tuned for more, soon!​
And now for the status of the project:

[*]Done Potions: HP, AC and skill-enhancing potions.
[*]Done Party summary window (party member info: mods, hp, armor, etc.)
[*]Done Add a min/max button the party details window. In 'min' view it should only show hp/mp bars.
[*]Done Make "skills" tab in Party Info draw health-bars.
[*]Done Magic system and spells (both the rpg-side and visual effects)
[*]Done Creature-target spells (single/multiple missiles)
[*]Area-target spells
[*]Item-target spells
[*]Mechanism for getting scrolls and adding spell to spellbook
[*]Implement magic resistances (only some spells work on some creatures, players' ability to equip the ring X against spell type Y, etc.)
[*]Paper-doll in inventory
[*]Item enhancements: rare-ness, acl-s, etc.
[*]Monster enhancements: rare-ness, size independent of model
[*]Done Make party attack nearest creature after battle

Bugs:
[*]Potion expiration is deleted between missions (calendar reset). (They should not be deleted.)
[*]Done Fixes for gcc 3.4 and autotools usage.​
It'll be worth checking out the final just for the humor alone if the features page is any indication of what's in store.

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