Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown
<A href="http://scourge.sourceforge.net/">S.C.O.U.R.G.E.</a>'s web page has updated with a bit on the progress on the 3D rogue-like with a unique sense of humor. Here's the really important bits:
<br>
<br>
<blockquote>Several new features are cooking, here at the underground facilities of S.C.O.U.R.G.E. A spell system has been causing quite a lot of headache (literally) but it seems that the final wrinkles are being ironed out (and our test Imp population has stopped decreasing in numbers...) Wonderously, a user guide is also starting to come into existence, wrought with <i>teh same hihg stannards as the cdoebase</i>. Do stay tuned for more, soon!</blockquote>
<br>
And now for the <A href="http://scourge.sourceforge.net/contribute.html">status</a> of the project:
<br>
<blockquote><li><b>Done</b> Potions: HP, AC and skill-enhancing potions.
<br>
<li><b>Done</b> Party summary window (party member info: mods, hp, armor, etc.)
<br>
<li><b>Done</b> Add a min/max button the party details window. In 'min' view it should only show hp/mp bars.
<br>
<li><b>Done</b> Make "skills" tab in Party Info draw health-bars.
<br>
<li><b>Done</b> Magic system and spells (both the rpg-side and visual effects)
<br>
<li><b>Done</b> Creature-target spells (single/multiple missiles)
<br>
<li>Area-target spells
<br>
<li>Item-target spells
<br>
<li>Mechanism for getting scrolls and adding spell to spellbook
<br>
<li>Implement magic resistances (only some spells work on some creatures, players' ability to <u>equip the ring</u> X against spell type Y, etc.)
<br>
<li>Paper-doll in inventory
<br>
<li>Item enhancements: rare-ness, acl-s, etc.
<br>
<li>Monster enhancements: rare-ness, size independent of model
<br>
<li><b>Done</b> Make party attack nearest creature after battle
<br>
<br>
<b>Bugs:</b>
<br>
<li>Potion expiration is deleted between missions (calendar reset). (They should not be deleted.)
<br>
<li><b>Done</b> Fixes for gcc 3.4 and autotools usage.</blockquote>
<br>
It'll be worth checking out the final just for the humor alone if the <A href="http://scourge.sourceforge.net/gameplay.html">features page</a> is any indication of what's in store.
<br>
<br>
<A href="http://scourge.sourceforge.net/">S.C.O.U.R.G.E.</a>'s web page has updated with a bit on the progress on the 3D rogue-like with a unique sense of humor. Here's the really important bits:
<br>
<br>
<blockquote>Several new features are cooking, here at the underground facilities of S.C.O.U.R.G.E. A spell system has been causing quite a lot of headache (literally) but it seems that the final wrinkles are being ironed out (and our test Imp population has stopped decreasing in numbers...) Wonderously, a user guide is also starting to come into existence, wrought with <i>teh same hihg stannards as the cdoebase</i>. Do stay tuned for more, soon!</blockquote>
<br>
And now for the <A href="http://scourge.sourceforge.net/contribute.html">status</a> of the project:
<br>
<blockquote><li><b>Done</b> Potions: HP, AC and skill-enhancing potions.
<br>
<li><b>Done</b> Party summary window (party member info: mods, hp, armor, etc.)
<br>
<li><b>Done</b> Add a min/max button the party details window. In 'min' view it should only show hp/mp bars.
<br>
<li><b>Done</b> Make "skills" tab in Party Info draw health-bars.
<br>
<li><b>Done</b> Magic system and spells (both the rpg-side and visual effects)
<br>
<li><b>Done</b> Creature-target spells (single/multiple missiles)
<br>
<li>Area-target spells
<br>
<li>Item-target spells
<br>
<li>Mechanism for getting scrolls and adding spell to spellbook
<br>
<li>Implement magic resistances (only some spells work on some creatures, players' ability to <u>equip the ring</u> X against spell type Y, etc.)
<br>
<li>Paper-doll in inventory
<br>
<li>Item enhancements: rare-ness, acl-s, etc.
<br>
<li>Monster enhancements: rare-ness, size independent of model
<br>
<li><b>Done</b> Make party attack nearest creature after battle
<br>
<br>
<b>Bugs:</b>
<br>
<li>Potion expiration is deleted between missions (calendar reset). (They should not be deleted.)
<br>
<li><b>Done</b> Fixes for gcc 3.4 and autotools usage.</blockquote>
<br>
It'll be worth checking out the final just for the humor alone if the <A href="http://scourge.sourceforge.net/gameplay.html">features page</a> is any indication of what's in store.
<br>
<br>