Silent Storm: Sentinels - 90% according to ActionTrip
Silent Storm: Sentinels - 90% according to ActionTrip
Review - posted by Whipporowill on Wed 22 September 2004, 13:24:42
Tags: Nival Interactive; Silent Storm: SentinelsActiontrip serves up what mightn't amount to the best written review I've ever read, but from what I know it's the first take on Nival's Silent Storm: Sentinels in English. Here's a quick nibble:
One thing at a time, ladies and germs; when you start the game, you will first be offered a choice between the tutorial and the campaign. If you have no experience with the original game, it is highly recommended that you go through the excellent and highly informative tutorial. If you happen to be the creative type, you may even design your own missions in the mission editor. This game is a strategy in every sense of the word. You will have to think hard, as the AI tends to be quite intelligent. The game takes place in real-time until it comes to a fight, when it turns to a turn-based mode, which gives you sufficient time to decide what you want to do. This isn’t as simple as it sounds, as you always have a certain number of action points at disposal. These points define what can be achieved within a single move (you cannon move, shoot, reload and heal in the same turn).
For the sake of mankind, this guy needs an editor!
Spotted at: RPG Dot
One thing at a time, ladies and germs; when you start the game, you will first be offered a choice between the tutorial and the campaign. If you have no experience with the original game, it is highly recommended that you go through the excellent and highly informative tutorial. If you happen to be the creative type, you may even design your own missions in the mission editor. This game is a strategy in every sense of the word. You will have to think hard, as the AI tends to be quite intelligent. The game takes place in real-time until it comes to a fight, when it turns to a turn-based mode, which gives you sufficient time to decide what you want to do. This isn’t as simple as it sounds, as you always have a certain number of action points at disposal. These points define what can be achieved within a single move (you cannon move, shoot, reload and heal in the same turn).
For the sake of mankind, this guy needs an editor!
Spotted at: RPG Dot
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