Dungeon Siege II Q&A at GameSpot
Dungeon Siege II Q&A at GameSpot
Interview - posted by Vault Dweller on Tue 5 October 2004, 15:45:19
Tags: Dungeon Siege 2; Gas Powered GamesGameSpot has posted an interview with Kevin Lambert, Dungeon Siege II lead designer.
We've taken many strides toward eliminating things that fans complained about having to manage. For example, when I played Dungeon Siege, I found myself spending a lot of time managing my inventory when I came back from a big dungeon haul and it was time to hit the shops. The reason I spent so much time with my inventory was that I wanted to go through each item and compare and contrast the stats to make sure my party had the best possible gear. In Dungeon Siege II, we've automated this comparison through the interface. When you pick up a piece of equipable gear--a sword, for example--it is compared with your currently equipped gear and the interface shows you "up" and "down" arrows to clearly indicate which piece of gear is better.I guess weapon statistics are too complicated for some people to read.
Spotted at: Blue's News
We've taken many strides toward eliminating things that fans complained about having to manage. For example, when I played Dungeon Siege, I found myself spending a lot of time managing my inventory when I came back from a big dungeon haul and it was time to hit the shops. The reason I spent so much time with my inventory was that I wanted to go through each item and compare and contrast the stats to make sure my party had the best possible gear. In Dungeon Siege II, we've automated this comparison through the interface. When you pick up a piece of equipable gear--a sword, for example--it is compared with your currently equipped gear and the interface shows you "up" and "down" arrows to clearly indicate which piece of gear is better.
Spotted at: Blue's News