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Bloodlines preview/interview at GameZone
Preview - posted by Saint_Proverbius on Thu 4 November 2004, 12:10:07Tags: Vampire: The Masquerade - Bloodlines
GameZone offers up a preview type interview thing talking about Vampire: the Masquerade - Bloodlines. Here's a bit on Shooter vs. RPG:
â€œGoing back and forth between the role-playing aspects and the action aspects â€“ it took us a long time to get what we felt was the feel we were going for,â€ he said. â€œWe really wanted to have the feel that you had a lot of choices, and the different clans you could play and the different choices would make a difference in you game experience. But at the same time, when we first started it, everything was taken as directly as possible from the White Wolf Vampire: The Masquerade rules. And we found a lot of that, like the randomness of dice rolls in combat, because it looked like a first-person shooter and it felt more like an action game, what we were going for when some of that stuff game into play â€¦ you know you are standing in front of a guy and you get a bad dice roll and you are shooting at him with a shotgun from two feet away, it just didnâ€™t feel right. It felt like it was broken; it felt like it was stilted. So we started paring some of that stuff down with White Wolfâ€™s approval.
In a case like that, rather than going the easy, lame-o route and chuck the dice stuff, couldn't you just have the bad guy duck or dodge? Or have the gun misfire? Or perhaps not even fire at all because the shell was a dud?
Then again, saying that White Wolf was consulted and approved something is fairly meaningless considering every other video game that's used one of their licenses really haven't done much in the way of sticking to their material beyond the names and some background story stuff.
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