Our SCOURGE interview
Our SCOURGE interview
Interview - posted by Vault Dweller on Wed 10 November 2004, 22:58:40
Tags: S.C.O.U.R.G.E.: Heroes of Lesser RenownWe've posted an interview with Gabor Torok, the developer of S.C.O.U.R.G.E., a rogue-like RPG with a twist.
7. Can you tell us more about the setting? We have a group of aging adventurers who clean up dungeons for a living while dealing with low confidence and losses of integrity. What part does humor play in the setting and the game?
The setting is very important in S.C.O.U.R.G.E. It's a tribute to the underdogs. The has-been, burned-out heroes of the game are given a second chance to save the world and through their adventures: themselves. I hope to add character monologue/dialogue somewhat in the vein of the characters of Monty Python or Ultima. The humor is self-deprecating: making fun of the game and us for playing it. There are games that go totally overboard with this (IMO) but I'm planning to keep it to a level that stays within the assumptions of the virtual world. (The writings of of Terry Pratchett are a good example of what I'm aiming for.)Can't go wrong with the underdogs
7. Can you tell us more about the setting? We have a group of aging adventurers who clean up dungeons for a living while dealing with low confidence and losses of integrity. What part does humor play in the setting and the game?
The setting is very important in S.C.O.U.R.G.E. It's a tribute to the underdogs. The has-been, burned-out heroes of the game are given a second chance to save the world and through their adventures: themselves. I hope to add character monologue/dialogue somewhat in the vein of the characters of Monty Python or Ultima. The humor is self-deprecating: making fun of the game and us for playing it. There are games that go totally overboard with this (IMO) but I'm planning to keep it to a level that stays within the assumptions of the virtual world. (The writings of of Terry Pratchett are a good example of what I'm aiming for.)