Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown
We've posted an <a href=http://www.rpgcodex.com/content.php?id=111>interview</a> with <b>Gabor Torok</b>, the developer of <a href=http://scourge.sourceforge.net/>S.C.O.U.R.G.E.</a>, a rogue-like RPG with a twist.
<br>
<br>
<blockquote><i>7. Can you tell us more about the setting? We have a group of aging adventurers who clean up dungeons for a living while dealing with low confidence and losses of integrity. What part does humor play in the setting and the game?</i>
<br>
<br>
The setting is very important in S.C.O.U.R.G.E. It's a tribute to the underdogs. The has-been, burned-out heroes of the game are given a second chance to save the world and through their adventures: themselves. I hope to add character monologue/dialogue somewhat in the vein of the characters of Monty Python or Ultima. The humor is self-deprecating: making fun of the game and us for playing it. There are games that go totally overboard with this (IMO) but I'm planning to keep it to a level that stays within the assumptions of the virtual world. (The writings of of Terry Pratchett are a good example of what I'm aiming for.) </blockquote>
<br>
Can't go wrong with the underdogs
We've posted an <a href=http://www.rpgcodex.com/content.php?id=111>interview</a> with <b>Gabor Torok</b>, the developer of <a href=http://scourge.sourceforge.net/>S.C.O.U.R.G.E.</a>, a rogue-like RPG with a twist.
<br>
<br>
<blockquote><i>7. Can you tell us more about the setting? We have a group of aging adventurers who clean up dungeons for a living while dealing with low confidence and losses of integrity. What part does humor play in the setting and the game?</i>
<br>
<br>
The setting is very important in S.C.O.U.R.G.E. It's a tribute to the underdogs. The has-been, burned-out heroes of the game are given a second chance to save the world and through their adventures: themselves. I hope to add character monologue/dialogue somewhat in the vein of the characters of Monty Python or Ultima. The humor is self-deprecating: making fun of the game and us for playing it. There are games that go totally overboard with this (IMO) but I'm planning to keep it to a level that stays within the assumptions of the virtual world. (The writings of of Terry Pratchett are a good example of what I'm aiming for.) </blockquote>
<br>
Can't go wrong with the underdogs