SCOURGE loosely turn based version released
SCOURGE loosely turn based version released
Development Info - posted by Saint_Proverbius on Mon 22 November 2004, 08:22:14
Tags: S.C.O.U.R.G.E.: Heroes of Lesser RenownGabor sends word that SCOURGE has hit version 0.7, which revamps the combat system which may have been a little too frantic in previous versions. Here's a list of the changes:
Hey, network play. Nifty!
Thanks, Gabor!
- Changes:
- More/higher level creatures.
- Move minimap to a window
- Multiple layouts in GUI. Create a border for the map.
- Misc. ui enhancements: texture for buttons, progress bars, etc.
- Keyboard control (focus selection, target window selection) in gui (this is needed for text input widget.)
- Re-architect code for network play. (aka. secret project. Be able to run a headless server/client.)
- SDL_net client/server code and beginnings of multiplayer protocol.
- All-new combat system is loosely turn-based (optionally real-time)
- Creature speeds (incl. players; Make battles slower)
- Projectiles should fire anyway if move away from target cannot be made (To prevent wasting time moving around.)
Bug fixes: - Occasional segfault in map destructor
- Players offended by girlie-man selection color... (changed to purple)
- Fix mainmenu: check for misaligned push/pop matrix ops, fix config window popping in back, etc.
- Fix windows problems: font corruption, mystery-crash in full-screen mode, etc.
- Fix slowness when running with stencil buffer off
Hey, network play. Nifty!
Thanks, Gabor!
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