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SCOURGE loosely turn based version released

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SCOURGE loosely turn based version released

Development Info - posted by Saint_Proverbius on Mon 22 November 2004, 08:22:14

Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown

Gabor sends word that SCOURGE has hit version 0.7, which revamps the combat system which may have been a little too frantic in previous versions. Here's a list of the changes:

  • Changes:
  • More/higher level creatures.
  • Move minimap to a window
  • Multiple layouts in GUI. Create a border for the map.
  • Misc. ui enhancements: texture for buttons, progress bars, etc.
  • Keyboard control (focus selection, target window selection) in gui (this is needed for text input widget.)
  • Re-architect code for network play. (aka. secret project. Be able to run a headless server/client.)
  • SDL_net client/server code and beginnings of multiplayer protocol.
  • All-new combat system is loosely turn-based (optionally real-time)
  • Creature speeds (incl. players; Make battles slower)
  • Projectiles should fire anyway if move away from target cannot be made (To prevent wasting time moving around.)

    Bug fixes:
  • Occasional segfault in map destructor
  • Players offended by girlie-man selection color... (changed to purple)
  • Fix mainmenu: check for misaligned push/pop matrix ops, fix config window popping in back, etc.
  • Fix windows problems: font corruption, mystery-crash in full-screen mode, etc.
  • Fix slowness when running with stencil buffer off

Hey, network play. Nifty!

Thanks, Gabor!

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