Tags: S.C.O.U.R.G.E.: Heroes of Lesser Renown
<b>Gabor</b> sends word that <A href="http://scourge.sourceforge.net/">SCOURGE</a> has hit <A href="http://sourceforge.net/project/showfiles.php?group_id=98006&package_id=104986&release_id=284211">version 0.7</a>, which revamps the combat system which may have been a little too frantic in previous versions. Here's a list of the changes:
<br>
<br>
<ul><b>Changes:</b>
<br>
<li>More/higher level creatures.
<br>
<li>Move minimap to a window
<br>
<li>Multiple layouts in GUI. Create a border for the map.
<br>
<li>Misc. ui enhancements: texture for buttons, progress bars, etc.
<br>
<li>Keyboard control (focus selection, target window selection) in gui (this is needed for text input widget.)
<br>
<li>Re-architect code for network play. (aka. secret project. Be able to run a headless server/client.)
<br>
<li>SDL_net client/server code and beginnings of multiplayer protocol.
<br>
<li><u>All-new combat system is loosely turn-based (optionally real-time)</u>
<br>
<li>Creature speeds (incl. players; Make battles slower)
<br>
<li>Projectiles should fire anyway if move away from target cannot be made (To prevent wasting time moving around.)
<br>
<br>
<b>Bug fixes:</b>
<br>
<li>Occasional segfault in map destructor
<br>
<li>Players offended by girlie-man selection color... (changed to purple)
<br>
<li>Fix mainmenu: check for misaligned push/pop matrix ops, fix config window popping in back, etc.
<br>
<li>Fix windows problems: font corruption, mystery-crash in full-screen mode, etc.
<br>
<li>Fix slowness when running with stencil buffer off</ul>
<br>
<br>
Hey, network play. Nifty!
<br>
<br>
Thanks, <b>Gabor</b>!
<br>
<b>Gabor</b> sends word that <A href="http://scourge.sourceforge.net/">SCOURGE</a> has hit <A href="http://sourceforge.net/project/showfiles.php?group_id=98006&package_id=104986&release_id=284211">version 0.7</a>, which revamps the combat system which may have been a little too frantic in previous versions. Here's a list of the changes:
<br>
<br>
<ul><b>Changes:</b>
<br>
<li>More/higher level creatures.
<br>
<li>Move minimap to a window
<br>
<li>Multiple layouts in GUI. Create a border for the map.
<br>
<li>Misc. ui enhancements: texture for buttons, progress bars, etc.
<br>
<li>Keyboard control (focus selection, target window selection) in gui (this is needed for text input widget.)
<br>
<li>Re-architect code for network play. (aka. secret project. Be able to run a headless server/client.)
<br>
<li>SDL_net client/server code and beginnings of multiplayer protocol.
<br>
<li><u>All-new combat system is loosely turn-based (optionally real-time)</u>
<br>
<li>Creature speeds (incl. players; Make battles slower)
<br>
<li>Projectiles should fire anyway if move away from target cannot be made (To prevent wasting time moving around.)
<br>
<br>
<b>Bug fixes:</b>
<br>
<li>Occasional segfault in map destructor
<br>
<li>Players offended by girlie-man selection color... (changed to purple)
<br>
<li>Fix mainmenu: check for misaligned push/pop matrix ops, fix config window popping in back, etc.
<br>
<li>Fix windows problems: font corruption, mystery-crash in full-screen mode, etc.
<br>
<li>Fix slowness when running with stencil buffer off</ul>
<br>
<br>
Hey, network play. Nifty!
<br>
<br>
Thanks, <b>Gabor</b>!
<br>