GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Bill Roper talks about stuff

Click here and disable ads!

Bill Roper talks about stuff

Editorial - posted by Vault Dweller on Tue 30 November 2004, 17:12:01

Tags: Flagship Studios

Apparently there is a Game Developers Conference in Australia (which sounds like an excuse to hit the beaches during the winter) and Bill Roper is invited. He's going to talk about morale at the workplace, and RPG Vault has posted some of Bill's thoughts on that matter.


Most importantly, it is up to everyone to keep their priorities straight. Working hard is good. Pushing yourself and others to achieve greater heights is good. Burning yourself and your co-workers out is not. It can be a fine line to tread when the hours start to lengthen as the ship date for your game - or that next trade show, or your next milestone - approaches. You know you need to get the game done, but we must examine the cost - not in terms of dollars and cents, but in terms of the people.​
Working hard is good, hardly working is even better

There are 13 comments on Bill Roper talks about stuff

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.05428409576416 seconds