Bill Roper Interviewed at CGM
Bill Roper Interviewed at CGM
Interview - posted by Exitium on Thu 10 March 2005, 09:38:56
Tags: Bill Roper; Flagship StudiosBill Roper of Diablo and Blizzard fame, and the founder and CEO of Flagship Studios has been interviewed at Computer Games Online about a variety of subjects, including Blizzard North, their departure, and work on his new RPG.
We're still staying pretty tight lipped about game specifics for a little while longer, so adding anything past what we've already said (RPG, non-fantasy setting, staying true to our core development values) is tough. I do honestly believe that a variety of gamers, however, are going to beinterested in what we're creating. We hope to do our part in expanding the RPG market.He doesn't have much to say about the new game, but promises to release new details in the upcoming months.
We will be making some big specific announcements about the game in the next few months. We really wanted to wait until we had something that was representative of how the game will look and play before we started talking about it in detail. Everyone who has heard about or seen it in the past always has questions, and we felt it was important to have the game itself answer as many of those as possible. As they say, "seeing is believing."Flagship Studios' game, which is headed by Bill Roper, David Brevik, Kenneth Williams and the Schaeffer brothers, the creators and lead designers of Diablo, and Diablo 2, is currently expected to be released sometime in 2006.
We're still staying pretty tight lipped about game specifics for a little while longer, so adding anything past what we've already said (RPG, non-fantasy setting, staying true to our core development values) is tough. I do honestly believe that a variety of gamers, however, are going to beinterested in what we're creating. We hope to do our part in expanding the RPG market.
We will be making some big specific announcements about the game in the next few months. We really wanted to wait until we had something that was representative of how the game will look and play before we started talking about it in detail. Everyone who has heard about or seen it in the past always has questions, and we felt it was important to have the game itself answer as many of those as possible. As they say, "seeing is believing."