Dungeon Siege 2 query fun at CGOnline
Dungeon Siege 2 query fun at CGOnline
Interview - posted by Saint_Proverbius on Thu 24 March 2005, 18:37:16
Tags: Dungeon Siege 2; Gas Powered GamesChris Taylor of Gas Powered Games has given an interview to the nice folks over at Computer Games Online. It's about Dungeon Siege II, in case you're wondering. Anyway, about goals:
Computer Games - When the time came to create the sequel, what were the development team's main goals?
Chris Taylor – The number one goal was a deeper and more engaging story and, with that, we wanted to make the characters in the world more interesting, with history and back-story that would unfold as the game is played. Overall we wanted to maintain many of the goals we had in the original Dungeon Siege - an easy to learn interface, a graphically rich world that used state-of-the-art rendering techniques ("shaders", for example) and special effects, and our seamless world-loading technology that eliminates loading screens. We really couldn’t stop at just a few goals, so we pretty much touched every aspect of the game to notch it up two levels from where the original DS was.More loftier goals this time, please.
Spotted at: Blue's News
Computer Games - When the time came to create the sequel, what were the development team's main goals?
Chris Taylor – The number one goal was a deeper and more engaging story and, with that, we wanted to make the characters in the world more interesting, with history and back-story that would unfold as the game is played. Overall we wanted to maintain many of the goals we had in the original Dungeon Siege - an easy to learn interface, a graphically rich world that used state-of-the-art rendering techniques ("shaders", for example) and special effects, and our seamless world-loading technology that eliminates loading screens. We really couldn’t stop at just a few goals, so we pretty much touched every aspect of the game to notch it up two levels from where the original DS was.
Spotted at: Blue's News
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