Tower of Doom persists to 0.3.0
Tower of Doom persists to 0.3.0
Development Info - posted by Saint_Proverbius on Wed 30 March 2005, 18:07:35
Tags: Warp RogueTower of Doom has hit version 0.3.0 of the Warhammer 40k styled rogue-like. Here's a list of the changes to the ASCII graphics, sci-fi and fantasy styled dungeon crawler:
- The game uses a "Player sees everything" display mode now.
- The old dungeon builder was replaced by a newly written one which produces Rogue-style dungeons.
- Reworked the haggle system (it's now based on Fel).
- The keyboard bindings are configurable now. The UI has changed a little because of this.
- Fate points now work like "normal" extra lifes(i.e. you're no longer pushed down a level).
- A new class of items was added: Stimms. Two stimms have been implemented so far: "'Slaught" and "Med".
- The game world is now pre-generated at start-up and completely persistent.
- The "Furious Assault" skill was changed. It is even more powerful now.
- A few skills were renamed.
- The Eldar race was removed.
- The EP rewards for kills were increased.
- A new character attribute was added: "Cannot Open Doors".
- Misc. smaller changes.
- The engine code has been improved a lot. The new code base is faster, cleaner and more stable