Tags: Warp Rogue
<A href="http://todoom.sourceforge.net/">Tower of Doom</a> has hit <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.3.0-win.zip?download">version 0.3.0</a> of the Warhammer 40k styled rogue-like. Here's a list of the changes to the ASCII graphics, sci-fi and fantasy styled dungeon crawler:
<br>
<ul><li>The game uses a "Player sees everything" display mode now.
<br>
<li>The old dungeon builder was replaced by a newly written one which produces Rogue-style dungeons.
<br>
<li>Reworked the haggle system (it's now based on Fel).
<br>
<li>The keyboard bindings are configurable now. The UI has changed a little because of this.
<br>
<li>Fate points now work like "normal" extra lifes(i.e. you're no longer pushed down a level).
<br>
<li>A new class of items was added: Stimms. Two stimms have been implemented so far: "'Slaught" and "Med".
<br>
<li>The game world is now pre-generated at start-up and completely persistent.
<br>
<li>The "Furious Assault" skill was changed. It is even more powerful now.
<br>
<li>A few skills were renamed.
<br>
<li>The Eldar race was removed.
<br>
<li>The EP rewards for kills were increased.
<br>
<li>A new character attribute was added: "Cannot Open Doors".
<br>
<li>Misc. smaller changes.
<br>
<li>The engine code has been improved a lot. The new code base is faster, cleaner and more stable</ul>
<br>
Furious-er Assault?
<br>
<A href="http://todoom.sourceforge.net/">Tower of Doom</a> has hit <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.3.0-win.zip?download">version 0.3.0</a> of the Warhammer 40k styled rogue-like. Here's a list of the changes to the ASCII graphics, sci-fi and fantasy styled dungeon crawler:
<br>
<ul><li>The game uses a "Player sees everything" display mode now.
<br>
<li>The old dungeon builder was replaced by a newly written one which produces Rogue-style dungeons.
<br>
<li>Reworked the haggle system (it's now based on Fel).
<br>
<li>The keyboard bindings are configurable now. The UI has changed a little because of this.
<br>
<li>Fate points now work like "normal" extra lifes(i.e. you're no longer pushed down a level).
<br>
<li>A new class of items was added: Stimms. Two stimms have been implemented so far: "'Slaught" and "Med".
<br>
<li>The game world is now pre-generated at start-up and completely persistent.
<br>
<li>The "Furious Assault" skill was changed. It is even more powerful now.
<br>
<li>A few skills were renamed.
<br>
<li>The Eldar race was removed.
<br>
<li>The EP rewards for kills were increased.
<br>
<li>A new character attribute was added: "Cannot Open Doors".
<br>
<li>Misc. smaller changes.
<br>
<li>The engine code has been improved a lot. The new code base is faster, cleaner and more stable</ul>
<br>
Furious-er Assault?
<br>