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Development Info Tower of Doom persists to 0.3.0

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Warp Rogue

<A href="http://todoom.sourceforge.net/">Tower of Doom</a> has hit <A href="http://prdownloads.sourceforge.net/todoom/todoom-0.3.0-win.zip?download">version 0.3.0</a> of the Warhammer 40k styled rogue-like. Here's a list of the changes to the ASCII graphics, sci-fi and fantasy styled dungeon crawler:
<br>
<ul><li>The game uses a "Player sees everything" display mode now.
<br>
<li>The old dungeon builder was replaced by a newly written one which produces Rogue-style dungeons.
<br>
<li>Reworked the haggle system (it's now based on Fel).
<br>
<li>The keyboard bindings are configurable now. The UI has changed a little because of this.
<br>
<li>Fate points now work like "normal" extra lifes(i.e. you're no longer pushed down a level).
<br>
<li>A new class of items was added: Stimms. Two stimms have been implemented so far: "'Slaught" and "Med".
<br>
<li>The game world is now pre-generated at start-up and completely persistent.
<br>
<li>The "Furious Assault" skill was changed. It is even more powerful now.
<br>
<li>A few skills were renamed.
<br>
<li>The Eldar race was removed.
<br>
<li>The EP rewards for kills were increased.
<br>
<li>A new character attribute was added: "Cannot Open Doors".
<br>
<li>Misc. smaller changes.
<br>
<li>The engine code has been improved a lot. The new code base is faster, cleaner and more stable</ul>
<br>
Furious-er Assault?
<br>
 

Greenskin13

Erudite
Joined
Dec 5, 2002
Messages
1,109
Location
Chicago
DrattedTin is an Imperial Commissar.

I love my Sci Fi roguelikes, even more so when it's 40k. Hope I get to see some of da boyz become PCs, even though that may not jive with the plot.

The trigger command is a bit off-putting. I hope it's temporary, because it just seems too... versatile.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,566
Saint_Proverbius said:
Here's a list of the changes to the ASCII graphics
* All L's have been replaced with P's
* The @ symbol is now a high resolution &
 

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