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Innovation and same old bullshit in JA3D

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Innovation and same old bullshit in JA3D

Interview - posted by Vault Dweller on Wed 20 April 2005, 16:11:44

Tags: Jagged Alliance 3D; MISTLand

There is an interesting <a href=http://www.gameshark.com/?a=home&id=201>Jagged Alliance 3D interview[/url] at GameShark


Is MiST-LAND using an existing turn-based game technology used in one of its previous titles or is Jagged Alliance 3D being built from scratch?

Oh, we used the best technologies created by the company in Ja3D. We have considered all our experience we have gained while developing tactical games. Besides we performed market research before we set to develop the game. At the present moment we are working on a real-time Ja3D with ‘a smart pause’. We guess the innovation may sound a bit shocking to the fans of the JA series. But there’s nothing to worry about. Ja3D branches somehow from the main idea of the sequel. It’s a kind of experiment. The Ja3 we are going to create after Ja3D is to be a classic turn-based game.​
Market research - two words that would scare the hell out of any fan of a previously good franchise. I also like that line about making a classic game AFTER they do something else. Haven't heard that one before.


Will there be any drastic changes to the gameplay found in Jagged Alliance?

Sure! First of all it’s possible to play the game in real time now and do it in 3D interactive levels.​
Can't fucking wait!


Though we’ve reduced the strategic part of the game and the character won’t be able to merely move across the map of the country. Then there is no irregular troop management.​
Makes sense! Strategic parts are, like, totally overrated, can we have more point-n-click gameplay please?

Spotted at: RPG Dot

There are 17 comments on Innovation and same old bullshit in JA3D

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