Dungeon Siege II Q&A @ Computer and Video Games
Dungeon Siege II Q&A @ Computer and Video Games
Interview - posted by Exitium on Thu 28 April 2005, 02:34:44
Tags: Dungeon Siege 2; Gas Powered GamesA <a href=http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=117846>new interview[/url] with DS2 developer Kevin Lambert is available at Computer and Video Games with details about Gas Powered Games' sequel to a screensaver. Here's a snippet:
One criticism levelled at Dungeon Siege by gamers was that combat could get repetitive. Would you agree with this, and if so, how is this issue being resolved in the sequel?
Kevin Lambert: As much as we were pleased with the success of the original Dungeon Siege, we would absolutely agree with many of the criticisms of fans of the game. When creating a technology like DS1's streaming world from scratch, we unfortunately weren't able to spend as much time iterating on the mechanics of combat that we would have liked. Although we were happy with the result, we knew there was much room for improvement and it was our #1 area of focus in the sequel. We addressed this by focusing the action on one character at a time, giving the player full control over that character as well as lateral control over the other party members.Well, I certainly hope so. On a related note, Gaming Horizon has a preview of the game.
One criticism levelled at Dungeon Siege by gamers was that combat could get repetitive. Would you agree with this, and if so, how is this issue being resolved in the sequel?
Kevin Lambert: As much as we were pleased with the success of the original Dungeon Siege, we would absolutely agree with many of the criticisms of fans of the game. When creating a technology like DS1's streaming world from scratch, we unfortunately weren't able to spend as much time iterating on the mechanics of combat that we would have liked. Although we were happy with the result, we knew there was much room for improvement and it was our #1 area of focus in the sequel. We addressed this by focusing the action on one character at a time, giving the player full control over that character as well as lateral control over the other party members.
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