Dungeon Siege 2 prefun at Worthplaying
Dungeon Siege 2 prefun at Worthplaying
Preview - posted by Saint_Proverbius on Mon 9 May 2005, 20:54:27
Tags: Dungeon Siege 2There's a preview of Dungeon Siege 2 over at Worthplaying telling us what's new and what's not in the massively hyped action CRPG. Here's a taste of the mustard:
The most important thing to know about the skill system is that it works quite nicely. Each of your stats (intelligence, strength, etc.) levels up independently of your character level, depending on what you're using most. Your abilities in each field of combat level independently of those other two as well, and each skill tree has a few forks to allow for individuality. Where one person can design a hit-point heavy, slow-moving, two-handed weapon-swinging combat monster by focusing on melee skill, another player can put a small, fast weapon in each hand and focus on agility and quick attacks. The best results seem to come from focusing on doing one thing very well, but there's enough room to play Jack (or Jill) Of All Trades, if you really feel like it. One very nice feature is the ability to cultivate healing potions and magic recovery potions from the plant life around you. Another fun addition is the enchantment system. Can't make the random item drops give you what you want? Get in there and make it yourself.As smart as Chris Taylor is, you'd think he'd figure out how to make it so a melee guy that's also a wizardy guy work together to make it equally as powerful as the pure warrior or pure wizard. They're called buff spells, dude!
Spotted at: Blue's News
The most important thing to know about the skill system is that it works quite nicely. Each of your stats (intelligence, strength, etc.) levels up independently of your character level, depending on what you're using most. Your abilities in each field of combat level independently of those other two as well, and each skill tree has a few forks to allow for individuality. Where one person can design a hit-point heavy, slow-moving, two-handed weapon-swinging combat monster by focusing on melee skill, another player can put a small, fast weapon in each hand and focus on agility and quick attacks. The best results seem to come from focusing on doing one thing very well, but there's enough room to play Jack (or Jill) Of All Trades, if you really feel like it. One very nice feature is the ability to cultivate healing potions and magic recovery potions from the plant life around you. Another fun addition is the enchantment system. Can't make the random item drops give you what you want? Get in there and make it yourself.
Spotted at: Blue's News
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