Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Fate patch in the works

Click here and disable ads!

Fate patch in the works

Development Info - posted by Saint_Proverbius on Sat 21 May 2005, 08:54:50

Tags: Fate; Travis Baldree

Travis Baldree has mentioned a fix list for Fate in this thread on the official forum for the game. Here's what he has to say:

I am currently finishing up fixes on a couple of issues that have been reported since launch, and am working on an ETA for an updated version of the game on the site. Most of this is pretty minor stuff.

If you experience any bugs, PLEASE let me know so that I can attempt to squeeze them into this fix! Thank you!

1. (Critical) VERY RARE freeze when loading levels. This has to do with a level not generating properly and being unable to find a place to stick the stairwell. I've only had 2 reports, and we never saw it during test, so it is unlikely that most of you will see this.
2. Artifact items were not sellable for the correct price - they ended up selling too cheap.
3. If the pet turned into a creature with spells, the pet was not learning those spells. Not necessarily a bug, but needed to be changed IMHO.
4. 'Increases' was misspelled in one of the tooltips Razz
5. Rattlekill was not showing up as an Artifact
6. Black Bit artifact had two Strength requirements
7. Fish Caught statistic was actually tracking Times Fished instead. Doh!

Thank you for your patience as I resolve these issues​
Pets should have spells, yeah. Spells are good.

There are 44 comments on Fate patch in the works

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.034632921218872 seconds