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Dungeon Lords: The trashing continues

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Dungeon Lords: The trashing continues

Review - posted by Vault Dweller on Tue 7 June 2005, 15:28:59

Tags: Dungeon Lords; Heuristic Park Inc.

More Dungeon Lords reviews are in. Surprisingly, most people think it sucks ass. Oh, well...

Worthplaying review - 6.4/10:
Well, now for the drawbacks: there are parts of Dungeon Lords that just feel unfinished. Right out of the gate, character creation is extremely limited. In the manual, it shows ways to change the face, skin color, hair style, and hair color of your character. None of these even show up in the game, and they weren't addressed in the first patch, either. Another omission is that of the game's automap, and trust me, you need one. Many dungeons and some towns are fairly confusing, with some areas looking just like others. Being able to check where you have been in order to figure what area still

PC Gameworld review - 40/100:
Glitches, bugs, missing features and horrible gameplay are all a part of Dungeon Lords. Avoid this one at all costs.

I have seen and played both the good and bad RPG's over my years but I have never played anything as unfinished and buggy as Dungeon Lords. Most of the features that have been promised are missing and the features that are there work very poorly. It's a huge disappointment for fans that are craving a fun role-playing game because if it wouldn't have been rushed it could have been a good game. Instead what we get is a mess that is riddled with thousands of bugs, a flawed combat system, long load times, poor performance, and brain dead AI.

Gamers Wanted review - 6.2/10:
The biggest problem with Dungeon Lords is that a lot of the game feels unfinished. Sure, the action is pretty faced paced, and full of clicky death goodness, but beyond that, the game has little else to offer.

Getting lost becomes a motif in the game, as does a lack of somewhat fundamental features, such as an automap, or a few other elements that are hinted at, but for some reason never work.

<a href=http://etoychest.org/index.php?option=com_content&task=view&id=1617&Itemid=42>eToychest review - 69/100[/url]:
Not to say the fighting isn't fun. Sure, it's mindless and manic, but it can prove enjoyable at times. The problem is that this is not a fighting game where combat can carry the burden of the experience. This is a role-playing game, and sadly the actual adventure – which is supposed to serve as the canvas upon which all this blood is spilt - simply isn't very interesting. This is a long, convoluted adventure that drags the player along kicking and screaming with empty promises rather than entices them with engaging gameplay. However, the reality is that many players will spend a hefty portion of the game wandering blindly in the wilderness, and even more will lack the fortitude to put up with Dungeon Lord's thin plot and overly verbose NPCs for the long haul. Those players who do stick around won't be doing so for the presentation, as Dungeon Lords shows the scars of a game that has been in development for a long while. Many of the environments and characters look painfully under-detailed, with washed out colors and poor designs being their most notable features​
Nothing left to say, so I'll throw in another quote by the venerable DW Bradley:

As you might imagine, during the past several decades my approach to creating leading edge RPG and my computer game design philosophy has evolved quite a bit, and Dungeon Lords is a quantum leap, the crowning achievement of a lifetime's worth of experience to create a new class of RPG that really takes you there​

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