SCOURGE v.1 hits the net
SCOURGE v.1 hits the net
Development Info - posted by Saint_Proverbius on Tue 14 June 2005, 17:03:58
Tags: S.C.O.U.R.G.E.: Heroes of Lesser RenownSCOURGE, the 3D roguelike with turn based combat and a sense of humor, has hit version v.10 for Windows and Linux. The new features and changes are:
Thanks, Gabor!
- New game logo and windowless menu
- UI themes (default to dark theme)
- Character portraits
- Simplified/improved UI (eg.: cast healing spell on char. portrait, etc.)
- Quick spell/skill buttons (icons ant tooltip) (F1-F12 shortcuts)
- Linux binary distribution via autopackage
- Improved wall transparency that works with water levels.
- Cursed items that cannot be removed w/o uncursing them first
- General/Storyline npc-s at HQ.
- Conversation engine/UI w. npc portraits
- New dungeon themes from Wadfather
- Storyline playable to level 6: npc conversation, storyline missions, balanced battle, monsters casting more spells, etc.
- More new spells: Ring of harm, Malice storm, Unholy decimator, teleportation
- Decorative gargoyles take up less screen-space.
- Oval cut-out lighting optional.
- Items/spells now have a min. depth at which they appear.
- Magic item's damage multipler select a likely monster. (ie. a level 3 item does not select a level 15 monster.)
- Uzudil (npc) "reminds" players of mission objectives on level change
- Uzudil gives mission success message (carries storyline forward).
- XP bonus on mission success, display this with success message.
- Better mission management (bugs fixed, removes old missions, etc.)
- Party / Character creator wizard
- TB combat: double click to move, single click to show path
- Cursor to change to indicate attack over creature
- Item and spell graphics (items use RLTiles)
Thanks, Gabor!