Jagged Alliance 3D Screens at Worthplaying.
Jagged Alliance 3D Screens at Worthplaying.
Preview - posted by Astromarine on Tue 26 July 2005, 08:56:18
Tags: Jagged Alliance 3D; MISTLandWorthplaying put up a few new screens for Jagged Alliance 3D right here. The screens themselves are uneventful. Relatively sucky, but nothing soul-destroying. What I am REALLY curious about though, is something else. First, though, here's a quote from one of our last news stories about this game here:
As it was stated before, Jagged Alliance 3D is the sequel of the famous series of tactical turn-based games, presenting the new level of quality and following the best traditions of previous games. The unique turn-based system, high game world interaction, true physic and well-know characters - everything to make happy even the most zealous fans of JA.This quote is from Svetlana Alexeeva, PR manager at Game Factory Interactive, publishers for MISTLand. It comes in response to that shitstorm about JA3D being made realtime behind Strategy First's backs, and is pure damage control. Now, here's a nice quote from the Worthplaying article, Main Features section:
Real-time gameplay with pauseMISTLand just pwnz00rz j00.
Oh, and just in case you thought the game was at least being professionally developed and marketed, here's a quote explaining the mission system:
Game contains ~20 missions, who include obligatory and several unnecessary missions. Passing unnecessary missions, the player lightens pass of obligatory missions for himself, what means that the more unnecessary missions of the episode the player passes, the more easier it will be for him to execute the main mission of the episode.UPDATE: Just got a clarification from Worthplaying, saying that the features list they quoted was from an outdated version of the MISTLand site. It's been replaced by the new one, which clearly stated the combat is turn-based, though it is much more vague than it's previous incarnation.
As it was stated before, Jagged Alliance 3D is the sequel of the famous series of tactical turn-based games, presenting the new level of quality and following the best traditions of previous games. The unique turn-based system, high game world interaction, true physic and well-know characters - everything to make happy even the most zealous fans of JA.
Real-time gameplay with pause
Oh, and just in case you thought the game was at least being professionally developed and marketed, here's a quote explaining the mission system:
Game contains ~20 missions, who include obligatory and several unnecessary missions. Passing unnecessary missions, the player lightens pass of obligatory missions for himself, what means that the more unnecessary missions of the episode the player passes, the more easier it will be for him to execute the main mission of the episode.
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