Hellgate: London largest Q&A ever on Blizzplanet
Hellgate: London largest Q&A ever on Blizzplanet
Interview - posted by Saint_Proverbius on Wed 27 July 2005, 20:02:28
Tags: Bill Roper; Flagship Studios; Hellgate: LondonThere's a huge 20 question interview with Bill Roper over at Blizzplanet talking about Hellgate London. The thing is massive.
1. How will character customization work in Hellgate: London?
Bill Roper: While players will be able to customize the basic appearance of their character to a degree upon creation by adjusting elements such as face shapes, skin tone, eye shapes and color and hair style and coloring (the final feature set is as yet undetermined), the real customization comes through playing the game. Hellgate: London is an item-heavy game, meaning that we love kicking out a TON of different weapons, armor, accessories, and so forth during every session. We utilize randomization and dynamic generation in almost every area of the game, and as one example, with over 100 base weapons this means that the potential combinations start numbering in the millions when we’re all done. To allow players to customize their characters, we’re using a "mod" system that allows specific modification of these randomly created items.He doesn't actually mention the character system until two more paragraphs on this answer, so I guess he wanted to talk about items.
Spotted at: Shack News
1. How will character customization work in Hellgate: London?
Bill Roper: While players will be able to customize the basic appearance of their character to a degree upon creation by adjusting elements such as face shapes, skin tone, eye shapes and color and hair style and coloring (the final feature set is as yet undetermined), the real customization comes through playing the game. Hellgate: London is an item-heavy game, meaning that we love kicking out a TON of different weapons, armor, accessories, and so forth during every session. We utilize randomization and dynamic generation in almost every area of the game, and as one example, with over 100 base weapons this means that the potential combinations start numbering in the millions when we’re all done. To allow players to customize their characters, we’re using a "mod" system that allows specific modification of these randomly created items.
Spotted at: Shack News
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