Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Titan Quest hoodoo at IGN

Visit our sponsors! (or click here and disable ads)

Titan Quest hoodoo at IGN

Preview - posted by Saint_Proverbius on Sun 11 September 2005, 19:01:02

Tags: Titan Quest

There's a fairly pointless preview of Iron Lore's Titan Quest over at IGN. It's rather pointless because it's short, doesn't say much that any other preview has said, and often doesn't say anything about what they start off a paragraph with:
While action RPGs are typically pretty chunky and possessed of an arcane character development system, it looks like Iron Lore may have figured out a happy medium between approachable fun and outlandish complexity. Take co-op multiplayer, for example, which you can do over a LAN or the 'Net. You can save your progress at any point, which is great for those who don't have a lot of time to drop on a computer game on a given day. Those who do, however, will eventually be reward with unlockable difficulties levels, the highest of which is intended to be absolutely punishing for those who don't know how to work together in a party, or don't know their character classes very well. It sounds like those of us who get in deep enough will encounter some incredible difficult beasties along the way to victory -- which we're told will take up to one hundred hours.

Okay, what does unlockable difficulty levels and when you can save the game have to do with the character system?

Thanks, Exitium of Hellgate Guru!

There are 0 comments on Titan Quest hoodoo at IGN

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.023128032684326 seconds