Tags: Titan Quest
There's a fairly <A href="http://pc.ign.com/articles/649/649910p1.html">pointless preview</a> of <A href="http://www.ironlore.com">Iron Lore</a>'s <b>Titan Quest</b> over at <A href="http://www.ign.com">IGN</a>. It's rather pointless because it's short, doesn't say much that any other preview has said, and often doesn't say anything about what they start off a paragraph with:
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<blockquote>While action RPGs are typically pretty chunky and possessed of an arcane character development system, it looks like Iron Lore may have figured out a happy medium between approachable fun and outlandish complexity. Take co-op multiplayer, for example, which you can do over a LAN or the 'Net. You can save your progress at any point, which is great for those who don't have a lot of time to drop on a computer game on a given day. Those who do, however, will eventually be reward with unlockable difficulties levels, the highest of which is intended to be absolutely punishing for those who don't know how to work together in a party, or don't know their character classes very well. It sounds like those of us who get in deep enough will encounter some incredible difficult beasties along the way to victory -- which we're told will take up to one hundred hours.</blockquote>
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Okay, what does unlockable difficulty levels and when you can save the game have to do with the character system?
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<br>
Thanks, <b>Exitium</b> of <A href="http://www.hellgateguru.com">Hellgate Guru</a>!
There's a fairly <A href="http://pc.ign.com/articles/649/649910p1.html">pointless preview</a> of <A href="http://www.ironlore.com">Iron Lore</a>'s <b>Titan Quest</b> over at <A href="http://www.ign.com">IGN</a>. It's rather pointless because it's short, doesn't say much that any other preview has said, and often doesn't say anything about what they start off a paragraph with:
<br>
<blockquote>While action RPGs are typically pretty chunky and possessed of an arcane character development system, it looks like Iron Lore may have figured out a happy medium between approachable fun and outlandish complexity. Take co-op multiplayer, for example, which you can do over a LAN or the 'Net. You can save your progress at any point, which is great for those who don't have a lot of time to drop on a computer game on a given day. Those who do, however, will eventually be reward with unlockable difficulties levels, the highest of which is intended to be absolutely punishing for those who don't know how to work together in a party, or don't know their character classes very well. It sounds like those of us who get in deep enough will encounter some incredible difficult beasties along the way to victory -- which we're told will take up to one hundred hours.</blockquote>
<br>
Okay, what does unlockable difficulty levels and when you can save the game have to do with the character system?
<br>
<br>
Thanks, <b>Exitium</b> of <A href="http://www.hellgateguru.com">Hellgate Guru</a>!