Gearhead 2 encounters 0.110
Gearhead 2 encounters 0.110
Development Info - posted by Saint_Proverbius on Mon 31 October 2005, 11:02:22
Tags: Gearhead 2Gearhead 2 has been updated to version 0.110 of the sequel to the nifty stompy robot rogue-like. Here's a list of the changes:
- Added NoEscape special tag for personas (arenascript.pp)
- Temporary mecha get the Faction ID of their pilots (arenaplay.pp) So, their mecha will display in the correct faction colors.
- Added IfSkillTest, GrabRootScene ASL commands (arenascript.pp)
- Fixed movemode name bug in mecha description (description.pp)
- Added TERRAIN string attribute to rancon context (randmaps.pp)
- Encounters now have effect radius of 1 (aibrain.pp)
- Simplified the rumor formatting procedure (playwright.pp)
- Power drained mecha can't use energy weapons well (effects.pp)
- Colony cylinder can no longer be destroyed
- Fixed 3x3 blast against empty tile bug (effects.pp)
- Random scene content is preloaded, improving speed (randmaps.pp)
- Metascene entrance and item scripts can grab relevant plot, story (grabgear.pp)
- Renamed StoryLine ASL command to StartPlot (arenascript.pp)
- Update trigger set when stories and plots loaded/ended (arenascript.pp)
- Encounters reworked (aibrain.pp)
- GSetSAtt now does message formatting (arenascript.pp)
- Activated global plots and faction stories Only one story is currently operational: the military defense story. There are four plots associated with this story, three of which correspond to the basic plots from GH1.