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Gearhead 2 encounters 0.110

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Gearhead 2 encounters 0.110

Development Info - posted by Saint_Proverbius on Mon 31 October 2005, 11:02:22

Tags: Gearhead 2

Gearhead 2 has been updated to version 0.110 of the sequel to the nifty stompy robot rogue-like. Here's a list of the changes:
  • Added NoEscape special tag for personas (arenascript.pp)
  • Temporary mecha get the Faction ID of their pilots (arenaplay.pp) So, their mecha will display in the correct faction colors.
  • Added IfSkillTest, GrabRootScene ASL commands (arenascript.pp)
  • Fixed movemode name bug in mecha description (description.pp)
  • Added TERRAIN string attribute to rancon context (randmaps.pp)
  • Encounters now have effect radius of 1 (aibrain.pp)
  • Simplified the rumor formatting procedure (playwright.pp)
  • Power drained mecha can't use energy weapons well (effects.pp)
  • Colony cylinder can no longer be destroyed
  • Fixed 3x3 blast against empty tile bug (effects.pp)
  • Random scene content is preloaded, improving speed (randmaps.pp)
  • Metascene entrance and item scripts can grab relevant plot, story (grabgear.pp)
  • Renamed StoryLine ASL command to StartPlot (arenascript.pp)
  • Update trigger set when stories and plots loaded/ended (arenascript.pp)
  • Encounters reworked (aibrain.pp)
  • GSetSAtt now does message formatting (arenascript.pp)
  • Activated global plots and faction stories Only one story is currently operational: the military defense story. There are four plots associated with this story, three of which correspond to the basic plots from GH1.
Ooooooooo.. Power draining!

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