Tags: Gearhead 2
<a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> has been updated to <a href="http://gearhead.roguelikedevelopment.org/gh2-0110-sdlwin.zip">version 0.110</a> of the sequel to the nifty stompy robot rogue-like. Here's a list of the changes:
<br>
<ul><li>Added NoEscape special tag for personas (arenascript.pp)
<br>
<li>Temporary mecha get the Faction ID of their pilots (arenaplay.pp) So, their mecha will display in the correct faction colors.
<br>
<li>Added IfSkillTest, GrabRootScene ASL commands (arenascript.pp)
<br>
<li>Fixed movemode name bug in mecha description (description.pp)
<br>
<li>Added TERRAIN string attribute to rancon context (randmaps.pp)
<br>
<li>Encounters now have effect radius of 1 (aibrain.pp)
<br>
<li>Simplified the rumor formatting procedure (playwright.pp)
<br>
<li>Power drained mecha can't use energy weapons well (effects.pp)
<br>
<li>Colony cylinder can no longer be destroyed
<br>
<li>Fixed 3x3 blast against empty tile bug (effects.pp)
<br>
<li>Random scene content is preloaded, improving speed (randmaps.pp)
<br>
<li>Metascene entrance and item scripts can grab relevant plot, story (grabgear.pp)
<br>
<li>Renamed StoryLine ASL command to StartPlot (arenascript.pp)
<br>
<li>Update trigger set when stories and plots loaded/ended (arenascript.pp)
<br>
<li>Encounters reworked (aibrain.pp)
<br>
<li>GSetSAtt now does message formatting (arenascript.pp)
<br>
<li>Activated global plots and faction stories Only one story is currently operational: the military defense story. There are four plots associated with this story, three of which correspond to the basic plots from GH1.</ul>
<br>
Ooooooooo.. Power draining!
<br>
<a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> has been updated to <a href="http://gearhead.roguelikedevelopment.org/gh2-0110-sdlwin.zip">version 0.110</a> of the sequel to the nifty stompy robot rogue-like. Here's a list of the changes:
<br>
<ul><li>Added NoEscape special tag for personas (arenascript.pp)
<br>
<li>Temporary mecha get the Faction ID of their pilots (arenaplay.pp) So, their mecha will display in the correct faction colors.
<br>
<li>Added IfSkillTest, GrabRootScene ASL commands (arenascript.pp)
<br>
<li>Fixed movemode name bug in mecha description (description.pp)
<br>
<li>Added TERRAIN string attribute to rancon context (randmaps.pp)
<br>
<li>Encounters now have effect radius of 1 (aibrain.pp)
<br>
<li>Simplified the rumor formatting procedure (playwright.pp)
<br>
<li>Power drained mecha can't use energy weapons well (effects.pp)
<br>
<li>Colony cylinder can no longer be destroyed
<br>
<li>Fixed 3x3 blast against empty tile bug (effects.pp)
<br>
<li>Random scene content is preloaded, improving speed (randmaps.pp)
<br>
<li>Metascene entrance and item scripts can grab relevant plot, story (grabgear.pp)
<br>
<li>Renamed StoryLine ASL command to StartPlot (arenascript.pp)
<br>
<li>Update trigger set when stories and plots loaded/ended (arenascript.pp)
<br>
<li>Encounters reworked (aibrain.pp)
<br>
<li>GSetSAtt now does message formatting (arenascript.pp)
<br>
<li>Activated global plots and faction stories Only one story is currently operational: the military defense story. There are four plots associated with this story, three of which correspond to the basic plots from GH1.</ul>
<br>
Ooooooooo.. Power draining!
<br>