Forlorn World announced
Forlorn World announced
Game News - posted by Ausir on Sun 20 November 2005, 15:47:23
Tags: Forlorn World; Ground ZeroForlorn World, a Polish indie post-nuclear cRPG has been announced. The game is not new - it's a fusion of two previously unrelated projects - Trinity and Polish Wasteland.
Trinity was set in Poland during a nuclear winter, while Polish Wasteland was initially a Fallout 2 mod, and later an entirely new game, set in Fallout-like wasteland, in an alternate future where communism in Poland never ended, just like the 50s never seem to have ended in Fallout. As a fusion of those two, Forlorn World takes place in Poland where communism ended only with the nuclear war, but during a nuclear winter.
Forlorn World is in the tech-demo phase, and first screenshots will be ready soon.
The features are supposed to be:
- about 20 locations in a fully 3D world
- non-linear, developed plot
- lots of party interaction, including relationships and conflicts
- an advanced physics engine
- realistic active pause combat system
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
I was fairly interested until the "active pause" bit.
<center>
/images/news/FW_lkwbojkot_thumb.jpg /images/news/FW_zolnierz_thumb.jpg
</center>
Cheers, LooZ^!
Trinity was set in Poland during a nuclear winter, while Polish Wasteland was initially a Fallout 2 mod, and later an entirely new game, set in Fallout-like wasteland, in an alternate future where communism in Poland never ended, just like the 50s never seem to have ended in Fallout. As a fusion of those two, Forlorn World takes place in Poland where communism ended only with the nuclear war, but during a nuclear winter.
Forlorn World is in the tech-demo phase, and first screenshots will be ready soon.
The features are supposed to be:
- about 20 locations in a fully 3D world
- non-linear, developed plot
- lots of party interaction, including relationships and conflicts
- an advanced physics engine
- realistic active pause combat system
- day/night cycles, dynamic shadows and lighting
- vehicles and modifiable weapons
I was fairly interested until the "active pause" bit.
<center>
/images/news/FW_lkwbojkot_thumb.jpg /images/news/FW_zolnierz_thumb.jpg
</center>
Cheers, LooZ^!