Frater interview at RPG Dot
Frater interview at RPG Dot
Interview - posted by Vault Dweller on Fri 7 April 2006, 01:15:41
Tags: Rebelmind; The Chosen: Well Of SoulsRPG Dot's Dhruin (Does anyone else do any work there?) has <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1216&sid=83f54c75197ff6eff268554a6966a097>expressed some interest[/url] in Frater, an action RPG set in a 19th Century horror-themed setting.
The setting has been described as "19th Century horror" - what sort of gameworld will the players discover, how strong are the horror elements and why did you choose this theme?
I personally find late 19th Century one of the most exciting periods in history. Science started to evict old superstitions and the development of industry was changing whole societies. It is a perfect time for good and evil to fight. And this was the reason, why we have decided to put the character in the 19th Century.The player will discover a dark and mysterious world. He will meet vampires and werewolves, as well as their equivalents from other countries. There will be powerful daemons sucking our faith in victory out of us. Powerful dragonlike beasts will inhabit mountain lakes, awaiting misguided wanderers. The player surely will not be bored.
There are three character archetypes in Frater - please tell us about them and the character development system.
We have decided to have three selectable characters in th game. Each of them is a specialist in a different type of combat. Frater Simon is a mage and an alchemist. He advances in spells and magical staves. Elena is an accomplished expert in throwers and guns. No bow or machine gun has any secrets from her. Tong Wong is a melee expert. He perfected fighting with swords, axes and spears. Each character's system of development is based on four key characteristics: strength, dexterity, secret lore and endurance. Apart from that, each character has the opportunity to expand his skills tree. There are three types of trees available: offensive, defensive and general. Each of them has nine unique abilities to offer.Doesn't sound too bad, except for the Tong Wong thing.
The setting has been described as "19th Century horror" - what sort of gameworld will the players discover, how strong are the horror elements and why did you choose this theme?
I personally find late 19th Century one of the most exciting periods in history. Science started to evict old superstitions and the development of industry was changing whole societies. It is a perfect time for good and evil to fight. And this was the reason, why we have decided to put the character in the 19th Century.The player will discover a dark and mysterious world. He will meet vampires and werewolves, as well as their equivalents from other countries. There will be powerful daemons sucking our faith in victory out of us. Powerful dragonlike beasts will inhabit mountain lakes, awaiting misguided wanderers. The player surely will not be bored.
There are three character archetypes in Frater - please tell us about them and the character development system.
We have decided to have three selectable characters in th game. Each of them is a specialist in a different type of combat. Frater Simon is a mage and an alchemist. He advances in spells and magical staves. Elena is an accomplished expert in throwers and guns. No bow or machine gun has any secrets from her. Tong Wong is a melee expert. He perfected fighting with swords, axes and spears. Each character's system of development is based on four key characteristics: strength, dexterity, secret lore and endurance. Apart from that, each character has the opportunity to expand his skills tree. There are three types of trees available: offensive, defensive and general. Each of them has nine unique abilities to offer.