Warp Rogue overloads to 0.61
Warp Rogue overloads to 0.61
Development Info - posted by Saint_Proverbius on Mon 12 June 2006, 08:25:32
Tags: Warp Rogue<s>Tower of Doom</s>Warp Rogue has now hit version 0.61 of the gothic sci-fi rogue-like developed by some goofball from one of those ex-Communist countries somewhere in the world. Unlike the older rogue-like he was working on, this one has a hint of graphics on the interface to make it purdy. But hey, shotguns kick ass, right? Anyway, the changes:
- Traders and engineers no longer move around.
- The "Alertness" ability lacked a description. Fixed. (Henrik Gustafsson)
- New ability: "Improved evocation".
- New ability: "Psychic resistance".
- Psychic overloads were implemented.
- Portability improvements.
- The "Nomat" stimm now has negative side effects.
- A few in-game messages were improved.
- Taking a stimm now consumes an action.
- Characters can no longer take the same stimm multiple times.
- The game now looks the same on all supported platforms.
- Performance improvements.
- The game no longer depends on SDL_ttf.