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Development Info Warp Rogue overloads to 0.61

Saint_Proverbius

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Tags: Warp Rogue

<s>Tower of Doom</s><a href="http://todoom.sourceforge.net/index.html">Warp Rogue</a> has now hit <a href="http://prdownloads.sourceforge.net/todoom/wrogue-0.6.1-setup.exe?download">version 0.61</a> of the <i>gothic sci-fi</i> rogue-like developed by some goofball from one of those ex-Communist countries somewhere in the world. Unlike the older rogue-like he was working on, this one has a <A href="http://todoom.sourceforge.net/screens.html">hint of graphics</a> on the interface to make it purdy. But hey, shotguns kick ass, right? Anyway, the changes:
<br>
<ul><li>Traders and engineers no longer move around.
<br>
<li>The "Alertness" ability lacked a description. Fixed. (Henrik Gustafsson)
<br>
<li>New ability: "Improved evocation".
<br>
<li>New ability: "Psychic resistance".
<br>
<li>Psychic overloads were implemented.
<br>
<li>Portability improvements.
<br>
<li>The "Nomat" stimm now has negative side effects.
<br>
<li>A few in-game messages were improved.
<br>
<li>Taking a stimm now consumes an action.
<br>
<li>Characters can no longer take the same stimm multiple times.
<br>
<li>The game now looks the same on all supported platforms.
<br>
<li>Performance improvements.
<br>
<li>The game no longer depends on SDL_ttf. </ul>
<br>
Anyone really need a joke about <b>copx</b> forgetting the description of "Alertness"? That one writes itself.
<br>
 

Goliath

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Whoa, my game is featured on the Codex again - must be a damn slow news day!
 

Gwendo

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I really think RPGCodex could cover roguelike games news. What do you think?
 

Saint_Proverbius

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Gwendo said:
I really think RPGCodex could cover roguelike games news. What do you think?

I do it occationally. Mainly I cover Gearhead news, since I tend to like it a whole lot more than most rogue-likes. I do periodically check the rogue-like newsgroups for news and post something from there. I checked it last night and noticed there was a new update on Warp Rogue, so there you go.
 

Nicolai

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Played an older version of it a while back. Though it's still somewhat rudimentary, it has promise. If Copx keeps on trucking, I'm sure he'll eventually manage to turn it into quite the jewel.
 

Greenskin13

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SLASH'EM was my gateway rogue. I just found it hilarious that I somehow killed myself when I fell into a trapdoor and the ball attached to my leg by a chain crushed my skull on the way down.

I also played an older version of this, when it was still ToD. Not bad, I must say. It had a lot of potential and was fun while it lasted.
 

LlamaGod

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My first was ADOM followed closely by Nethack.

The mechanics and options intrigued me and I delved deeper into them all.
 

Goliath

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Frau Bishop said:
So what about the new development? All I ever learned in 0.61 is obsolete and kind of a new gamestructure is coming up with 0.7 ?

0.7.x (the major redesign) will take SOME time.
The 0.6.x branch has been abandoned. The recently released 0.6.2 is supposed to be the final release of that branch.
 

DarkUnderlord

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Saint_Proverbius said:
this one has a hint of graphics on the interface to make it purdy.
That 'b' kicks arse. Why, I've never seen a 'b' look so good.
 

Nicolai

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Hm, will have to give 0.6.2 a shot later today. Didn't notice the post on rec.games.roguelike.announce before now.
 

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