Tags: Warp Rogue
<s>Tower of Doom</s><a href="http://todoom.sourceforge.net/index.html">Warp Rogue</a> has now hit <a href="http://prdownloads.sourceforge.net/todoom/wrogue-0.6.1-setup.exe?download">version 0.61</a> of the <i>gothic sci-fi</i> rogue-like developed by some goofball from one of those ex-Communist countries somewhere in the world. Unlike the older rogue-like he was working on, this one has a <A href="http://todoom.sourceforge.net/screens.html">hint of graphics</a> on the interface to make it purdy. But hey, shotguns kick ass, right? Anyway, the changes:
<br>
<ul><li>Traders and engineers no longer move around.
<br>
<li>The "Alertness" ability lacked a description. Fixed. (Henrik Gustafsson)
<br>
<li>New ability: "Improved evocation".
<br>
<li>New ability: "Psychic resistance".
<br>
<li>Psychic overloads were implemented.
<br>
<li>Portability improvements.
<br>
<li>The "Nomat" stimm now has negative side effects.
<br>
<li>A few in-game messages were improved.
<br>
<li>Taking a stimm now consumes an action.
<br>
<li>Characters can no longer take the same stimm multiple times.
<br>
<li>The game now looks the same on all supported platforms.
<br>
<li>Performance improvements.
<br>
<li>The game no longer depends on SDL_ttf. </ul>
<br>
Anyone really need a joke about <b>copx</b> forgetting the description of "Alertness"? That one writes itself.
<br>
<s>Tower of Doom</s><a href="http://todoom.sourceforge.net/index.html">Warp Rogue</a> has now hit <a href="http://prdownloads.sourceforge.net/todoom/wrogue-0.6.1-setup.exe?download">version 0.61</a> of the <i>gothic sci-fi</i> rogue-like developed by some goofball from one of those ex-Communist countries somewhere in the world. Unlike the older rogue-like he was working on, this one has a <A href="http://todoom.sourceforge.net/screens.html">hint of graphics</a> on the interface to make it purdy. But hey, shotguns kick ass, right? Anyway, the changes:
<br>
<ul><li>Traders and engineers no longer move around.
<br>
<li>The "Alertness" ability lacked a description. Fixed. (Henrik Gustafsson)
<br>
<li>New ability: "Improved evocation".
<br>
<li>New ability: "Psychic resistance".
<br>
<li>Psychic overloads were implemented.
<br>
<li>Portability improvements.
<br>
<li>The "Nomat" stimm now has negative side effects.
<br>
<li>A few in-game messages were improved.
<br>
<li>Taking a stimm now consumes an action.
<br>
<li>Characters can no longer take the same stimm multiple times.
<br>
<li>The game now looks the same on all supported platforms.
<br>
<li>Performance improvements.
<br>
<li>The game no longer depends on SDL_ttf. </ul>
<br>
Anyone really need a joke about <b>copx</b> forgetting the description of "Alertness"? That one writes itself.
<br>