IGN butchers DS2: Broken Dreams
IGN butchers DS2: Broken Dreams
Review - posted by Vault Dweller on Sat 12 August 2006, 16:07:50
Tags: Dungeon Siege II: Broken Worlds; Gas Powered GamesThe media is slow to review DS2: Broken World. The only logical conclusion is the game is to painful to play for free. Without publishers' payola, game reviewers quickly show that they are not complete morons and that they can see the faults of the game as well as we do. Without further ado, the 6.3 (sounds about right for any Dungeon Siege game) DS2: Broken World IGN review:
Unfortunately, the story is a little thin, more suitable for a side quest than a complete expansion. Sure there's a bit of new content here but it doesn't carry the same weight as the events from the core game. The story is typical fantasy fare...Like the DS2 story wasn't.
When you're facing up against a 60,000 hit point monster that craps death, you'll be glad to have more than just an entry-level hero.Those #0,000 hit point monsters were one of the worst design decisions. When a designer has nothing to offer other than tougher = more HPs...
Unfortunately, all the strategy and tactics are based on preparations you make before each battle. There are cool abilities and moves that you'll need to activate during the actual fighting but, once the action starts, the game devolves back into hyperactive button mashing. It's equally disappointing that the reagent system is nearly as unnecessary in the expansion as it was in the original game.And so on. It's interesting to note that while both GameSpot and IGN gave the game 6.3, the dumb readers gave it 8.3 and 7.5 respectively.
Unfortunately, the story is a little thin, more suitable for a side quest than a complete expansion. Sure there's a bit of new content here but it doesn't carry the same weight as the events from the core game. The story is typical fantasy fare...
When you're facing up against a 60,000 hit point monster that craps death, you'll be glad to have more than just an entry-level hero.
Unfortunately, all the strategy and tactics are based on preparations you make before each battle. There are cool abilities and moves that you'll need to activate during the actual fighting but, once the action starts, the game devolves back into hyperactive button mashing. It's equally disappointing that the reagent system is nearly as unnecessary in the expansion as it was in the original game.