RPG Watch interviews Jeff Vogel
RPG Watch interviews Jeff Vogel
Interview - posted by Vault Dweller on Wed 18 October 2006, 01:01:30
Tags: Geneforge 4; Spiderweb SoftwareSick n tired of those jackasses at RPG Dot? Say no more. Visit RPG Watch, a new site run by ... Anyway, there is a new <a href=http://www.rpgwatch.com/show/article?articleid=5&ref=0&id=146>interview[/url] with Jeff Vogel of the Spiderweb's fame:
So, Geneforge 4: Rebellion is on the horizon and players will start as rebels for the first time. How much does this mix up the story and general gameplay compared to previous Geneforges?
The basic gameplay is the same, though I am adding more creations and spells and smoothing out a lot of the old rough spots. The new action point system, for example, is much, much better.
But the story has a much different feel. You start on the bottom, not the top. From the very start, you are hunted. There are fewer supplies, fewer allies. It takes a long time to find a place where you can feel safe. And the Shapers who are trying to win you away from the rebellion can dangle lots of treasures and treats in front of you to get you to switch.Good interview, Dhruin. Geneforge 4 sounds pretty good at this point.
So, Geneforge 4: Rebellion is on the horizon and players will start as rebels for the first time. How much does this mix up the story and general gameplay compared to previous Geneforges?
The basic gameplay is the same, though I am adding more creations and spells and smoothing out a lot of the old rough spots. The new action point system, for example, is much, much better.
But the story has a much different feel. You start on the bottom, not the top. From the very start, you are hunted. There are fewer supplies, fewer allies. It takes a long time to find a place where you can feel safe. And the Shapers who are trying to win you away from the rebellion can dangle lots of treasures and treats in front of you to get you to switch.