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Depth of Peril interview at RPG Watch

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Depth of Peril interview at RPG Watch

Interview - posted by Vault Dweller on Thu 22 February 2007, 01:29:33

Tags: Depths of Peril

RPG Watch has shown an interest in Depth of Peril, an indie action (*sigh*) RPG being developed by Steven Peeler, a former Ritual Entertainment developer, and asked him <a href=http://www.rpgwatch.com/show/article?articleid=26&ref=0&id=249>a few questions[/url]:


Can you provide an overview of Depths of Peril? Broadly speaking, what sort of gameplay does it offer and what makes it stand out?

Broadly speaking, Depths of Peril is an action RPG with strong strategy elements. It has all of the things you would expect from an action RPG like fast action, tons of monsters, exploring a world, developing a character, and gathering lots of loot. The thing that makes it stand out is the strategy backend. You lead a faction (called a covenant in the game) that is fighting for dominance over all of the other factions in the city. Defeating the other covenants takes diplomacy, trade, and eventually wars and raids.​
Everything sounds great, except for the "action RPG" part.


What can you tell us about the story and setting?

The really short version of the story is that the game takes place after the Fourth Great War of Aleria. During this war Draaien, an orc, and Ciglio, a necromancer, joined forces to eliminate the good races. Unfortunately, they were very successful. They completely routed all of the good races, destroyed all of their cities, and scattered what remained of the good races to the winds. Before they could completely wipe out the enemy, they turned on themselves, fighting over the spoils of war. The good races barely managed to survive and are now trying to rebuild what little they can before the evil races turn on them again.​
The *good* races? It's a very informative interview, so <a href=http://www.rpgwatch.com/show/article?articleid=26&ref=0&id=249>do take a look[/url]

Thanks, Dhruin

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