GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Silverfall gazings at Strategy Informer

Click here and disable ads!

Silverfall gazings at Strategy Informer

Review - posted by Role-Player on Mon 23 April 2007, 17:21:18

Tags: Silverfall

Strategy Informer reminds us all why Jessica Simpson shouldn't ever be brought up when discussing videogames in their incredibly brief and so not funny exposition of the action RPG with steampunk influences, Silverfall:

To start in the beginning, a very fine place to start, Silverfall is an action RPG in which you select your race, build a character, and race off to kill bad things. It's a solid premise, and in Silverfall you can choose between being a human, an elf, a troll, or perhaps a goblin if you're that way inclined.

In an inspired moment of madness, the underlying theme of the game is choosing between nature and technology. Which will you align yourself with? Depending on which you choose, you gain acess to different “skill trees”. Here's where you might start to get a little frustrated if you like just being about to pick up random skills as you see fit.

To explain, if you're the type who likes to play Necromancer/Barbarian/Hairdresser type characters, you're not going to be happy. This is because Silverfall requires skills to be built upon, and every skill you learn opens up some options and effectively blocks others off. It's all a bit like life really, unfair.

The choices you make don't only effect your character, they also effect the fate of the world, so choose carefully alright? There's nothing quite like the guilt of screwing up a whole planet.​
But you get to play dress up as you screw it up, so it evens out in the end.

Spotted at: Strategy Informer

There are 5 comments on Silverfall gazings at Strategy Informer

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.066685914993286 seconds