Rise of the Argonauts Q&A, part 2
Rise of the Argonauts Q&A, part 2
Interview - posted by Vault Dweller on Thu 9 August 2007, 15:05:52
Tags: Rise of the ArgonautsHere is the second part of the Rise of the Argonauts interview. If you missed the first part, <a href=http://www.rpgcodex.net/index.php#4809>click here[/url].
I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs.You guys are true pioneers of game development.
I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs.