GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Rise of the Argonauts Q&A, part 2

Click here and disable ads!

Rise of the Argonauts Q&A, part 2

Interview - posted by Vault Dweller on Thu 9 August 2007, 15:05:52

Tags: Rise of the Argonauts

Here is the second part of the Rise of the Argonauts interview. If you missed the first part, <a href=http://www.rpgcodex.net/index.php#4809>click here[/url].


I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs.​
You guys are true pioneers of game development. :salute:

There are 18 comments on Rise of the Argonauts Q&A, part 2

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.055291891098022 seconds