NTAngband 0.7 released
NTAngband 0.7 released
Development Info - posted by Saint_Proverbius on Fri 29 November 2002, 20:18:28
Tags: NTAngbandIn more rogue-like news, NTAngband has updated. Here's some of the changes:
NTAngband 10 aka "0.7"
- Made diagonal movements take more energy (otherwise movements are
isometric, while light isn't)
- Made breeders breed less while poisoned (being poisoned takes them
out of the Mood)
- Removed mindcrafters (TINSC)
- Added the Hugs and the Jewel-encrusted crown of King Kuddles.
Thanks to Ingeborg S. Norden.
- Cleaned up k_info.txt somewhat
- Added the Diablo mutation. If it hits, drink a potion of New Life
*immediately* (TINSC)
- Added a slew of random new monsters thanks to Gandalf[bot]
- Removed preserve mode. As a small consolation, a level feels "special"
if and only if it contains an artifact. (TINSC)
- Removed autoscum. If you want more dangerous monsters plus better items,
dive faster
- Modified ironman_rooms to add mayhem
- Made a minor fix to "breaking" as suggested by Kieron Dunbar
- Hacked in a little fix to the mutating items bug. The fix itself is
probably buggy, but hey, what fun is it to use software without a little
danger and excitement? As always, send me bug reports because I'm a
lonely soul without a life.
- Is it? It is! The fabled free market system has arrived at a Bree near you!
Look in the comments in types.h for more details
- Redesigned Bree
- Removed the Straight Road's special effects
- Removed the code for raw data files for good. I figure I'll not be needing
that again
- Removed Chaos patronage because I got rid of chaos warriors a while ago
- I'm not releasing the Tolkienian edit files because they're not worth using
yet. Besides which, this is NTAngband
Spotted this at YARNS.
NTAngband 10 aka "0.7"
- Made diagonal movements take more energy (otherwise movements are
isometric, while light isn't)
- Made breeders breed less while poisoned (being poisoned takes them
out of the Mood)
- Removed mindcrafters (TINSC)
- Added the Hugs and the Jewel-encrusted crown of King Kuddles.
Thanks to Ingeborg S. Norden.
- Cleaned up k_info.txt somewhat
- Added the Diablo mutation. If it hits, drink a potion of New Life
*immediately* (TINSC)
- Added a slew of random new monsters thanks to Gandalf[bot]
- Removed preserve mode. As a small consolation, a level feels "special"
if and only if it contains an artifact. (TINSC)
- Removed autoscum. If you want more dangerous monsters plus better items,
dive faster
- Modified ironman_rooms to add mayhem
- Made a minor fix to "breaking" as suggested by Kieron Dunbar
- Hacked in a little fix to the mutating items bug. The fix itself is
probably buggy, but hey, what fun is it to use software without a little
danger and excitement? As always, send me bug reports because I'm a
lonely soul without a life.
- Is it? It is! The fabled free market system has arrived at a Bree near you!
Look in the comments in types.h for more details
- Redesigned Bree
- Removed the Straight Road's special effects
- Removed the code for raw data files for good. I figure I'll not be needing
that again
- Removed Chaos patronage because I got rid of chaos warriors a while ago
- I'm not releasing the Tolkienian edit files because they're not worth using
yet. Besides which, this is NTAngband
Spotted this at YARNS.