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TwoWorlds gets intelligent

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TwoWorlds gets intelligent

Development Info - posted by DarkUnderlord on Wed 25 June 2008, 14:29:21

Tags: Two Worlds

There's a Two Worlds blog update at 1up. This one's about the AI:

When it comes to the city of Hatmandor, how much would you say you know about it? Well, forget everything you thought you knew, because the desert city of Hatmandor has recently become a training ground for the military troops! No, I don't mean that the city's winding alleyways are full of marching soldiers - I'm talking about the behavior of the various "troops" who are all over the city - merchants, thieves, soldiers and even random people have all received special AI systems. These AI systems are being checked for natural behavior during the first test phase, which is being carried out as I write. It's mainly the reactions of the NPC's to the player's behavior that the programmers are focusing on.

The lightning-fast engine calculates individual reactions - irrespective of whether your hero is waving his sword around, stealing something, or even attacking one of the city's inhabitants. Of course the AI also affects interactions and reactions among the NPC's themselves - different scenarios and systems are currently being tested to find the best possible solution for this truly realistic feature. The rivalry between the rich residents of the upper city and the poorer working classes in the lower areas plays a major role in the main story, providing the player with a keen sense of anticipation as to what's going to happen next! And this method of designing a captivating and dynamic world is in the pipeline for all of Antaloor's main regions. The graphical redesigning of Antaloor is making itself felt all over.​
There's also some info on some of the game's spells.

Spotted @ GameBanshee

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