Gina wants to wrap her arms around a man, not a robot
Gina wants to wrap her arms around a man, not a robot
Preview - posted by DarkUnderlord on Wed 2 July 2008, 12:46:45
Tags: Space SiegeGameSpot have previewed Space Siege. That combat game in space where you upgrade yourself thing:
Constantly in your ear is Gina, the ship's communications officer. She's hiding away in a home base, safe from the Kerak, and will update you with mission objectives and drive the storyline in general. She buzzed us to tell us some big news: A second colony ship, the Tachibana, was discovered. Good news for humanity, as well as multiplayer fans. The Tachibana is the setting of a separate campaign that can be played with four players cooperatively, or solo if you're looking for an experience different from the traditional story mode. One caveat: No HR-Vs on the Tachibana. You'll also learn more about the game universe by picking up data pads that are sprinkled around the ship, filled with valuable background information as well as some useless fluff to make you laugh.Let us now all take a moment to thank the developer who came up with the idea of the video diary and the developer who thought of the "this guy will lead you through the game all the way" concept.
It's sort of a slippery slope, this cybernetics business. After several missions, you'll suddenly be offered a new implant that promises strength and reaction bonuses, at the expense of only 10 percent of your humanity. 10 percent? That's nothing. That's a receding hairline. That's a love handle. But as you progress through the game and the Kerak become increasingly difficult, these decisions grow in difficulty, too, until finally your skull is reinforced with titanium and you shoot lasers from your eyeballs. We had only a few minutes with Space Siege, but you can already feel the tension brought on by these decisions. If anything, you at least have a reason to play through the game twice.Nope, no tension here. Am I supposed to be feeling something? GameSpy also have a preview of exactly the same stuff.
Spotted @ Dhruin's Playhouse
Constantly in your ear is Gina, the ship's communications officer. She's hiding away in a home base, safe from the Kerak, and will update you with mission objectives and drive the storyline in general. She buzzed us to tell us some big news: A second colony ship, the Tachibana, was discovered. Good news for humanity, as well as multiplayer fans. The Tachibana is the setting of a separate campaign that can be played with four players cooperatively, or solo if you're looking for an experience different from the traditional story mode. One caveat: No HR-Vs on the Tachibana. You'll also learn more about the game universe by picking up data pads that are sprinkled around the ship, filled with valuable background information as well as some useless fluff to make you laugh.
It's sort of a slippery slope, this cybernetics business. After several missions, you'll suddenly be offered a new implant that promises strength and reaction bonuses, at the expense of only 10 percent of your humanity. 10 percent? That's nothing. That's a receding hairline. That's a love handle. But as you progress through the game and the Kerak become increasingly difficult, these decisions grow in difficulty, too, until finally your skull is reinforced with titanium and you shoot lasers from your eyeballs. We had only a few minutes with Space Siege, but you can already feel the tension brought on by these decisions. If anything, you at least have a reason to play through the game twice.
Spotted @ Dhruin's Playhouse
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