Storm of Zehir interview at GameShark
Storm of Zehir interview at GameShark
Interview - posted by Elwro on Mon 6 October 2008, 22:36:52
Tags: Neverwinter Nights 2: Storm of Zehir; Obsidian EntertainmentGameshark have interviewed Obsidian's Rob McGinnis, Producer of Storm of Zehir, the new expansion for Neverwinter Nights 2.
What’s special about the Chultan Peninsula that makes it an idea location for the expansion?
We chose the Chultan peninsula because it hadn't been featured in many D&D games previous to this one. It was exotic and exciting to many of us, and it gave us the chance to add some dinosaurs to the game. Other than monkeys, you can't really choose anything better than dinosaurs.But will it have raptors?
One of our writers was at Gen Con and saw a demo and came away puzzled about the new trading feature. What’s this all about?
Storm of Zehir's storyline involves many economical aspects. One of the reasons that you're allowed free passage around Samarach is that you earn the patronage of the leader of a powerful merchant empire; otherwise the Samarachans would greatly restrict your movement. Also, when you return to the Sword Coast, you find that the economy has been greatly weakened by the war with the King of Shadows; whether you choose to exploit this or attempt to repair the economy is up to you.
The core of the system revolves around trading raw materials to towns and cities that you come across in exchange for trade bars, which are a kind of currency that is used by various merchant guilds that you will have to interact with to advance the story. The better your relations with these merchant guilds, the better the gear you will be able to purchase from them. You will also be able to set up merchant caravans between cities, but they will also be in danger of attack from roaming monsters.
Read the whole thing here. It's quite interesting and Rob hits the right keys, saying that all skills will be meaningful etc.
Spotted at: RPG Watch
What’s special about the Chultan Peninsula that makes it an idea location for the expansion?
We chose the Chultan peninsula because it hadn't been featured in many D&D games previous to this one. It was exotic and exciting to many of us, and it gave us the chance to add some dinosaurs to the game. Other than monkeys, you can't really choose anything better than dinosaurs.
One of our writers was at Gen Con and saw a demo and came away puzzled about the new trading feature. What’s this all about?
Storm of Zehir's storyline involves many economical aspects. One of the reasons that you're allowed free passage around Samarach is that you earn the patronage of the leader of a powerful merchant empire; otherwise the Samarachans would greatly restrict your movement. Also, when you return to the Sword Coast, you find that the economy has been greatly weakened by the war with the King of Shadows; whether you choose to exploit this or attempt to repair the economy is up to you.
The core of the system revolves around trading raw materials to towns and cities that you come across in exchange for trade bars, which are a kind of currency that is used by various merchant guilds that you will have to interact with to advance the story. The better your relations with these merchant guilds, the better the gear you will be able to purchase from them. You will also be able to set up merchant caravans between cities, but they will also be in danger of attack from roaming monsters.
Read the whole thing here. It's quite interesting and Rob hits the right keys, saying that all skills will be meaningful etc.
Spotted at: RPG Watch
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