King's Bounty 4.5 / 5 @ GameCyte
King's Bounty 4.5 / 5 @ GameCyte
Review - posted by DarkUnderlord on Tue 9 December 2008, 01:26:16
Tags: King's Bounty: The LegendKing's Bounty, the game that is apparently out already, has been reviewed by GameCyte:
What the strategy part entails, is that while you will basically run around a fantasy world, exploring and questing at your leisure, combat is actually done in a turn based fashion, within small, hex-based battle arenas. This might remind you of console RPGs, where combat appears separated from the rest of the game, but here the encounters don’t occur randomly. You can actually see the wandering mobs within the game’s world and only initiate combat upon touching, or perhaps after conversing with them. The Hero character you choose in the beginning — out of a limited three cliche archetypes — doesn’t actually participate in battles conventionally. Instead, his statistics affect the strength of your recruited troops, while he also allows you to cast various spells.
[...]
This could all get boring in the long run, but the game manages to keep your interest with its involving quests. They still consist of RPG cliches like fetching items, defeating certain enemies, or saving damsels in distress, but you can often solve a situation in different ways, perhaps even by betraying the original quest giver if another NPC makes a better offer. If you don’t pay attention to the given text and simply click through everything, you just might get yourself in trouble, or lose a particular reward you would otherwise receive, had you chosen better. All in all, like a true explorer, you have to pay attention to get the most of this game. Even the world map promotes some thinking since only major points of interest get marked, while if you want to keep track of other locations, you have to mark them by yourself. On the other hand, the writing and humour, even with a less-than-perfect translation, complement that notion and ensure that your time has been worth it.
[...]
It simply keeps making you play for just one more battle, to get just one more level up or one more quest completed, finally ending with one more continent explored by the early morning — and it still keeps you eager for more.Sounds like fun.
Spotted @ RPGWatch
What the strategy part entails, is that while you will basically run around a fantasy world, exploring and questing at your leisure, combat is actually done in a turn based fashion, within small, hex-based battle arenas. This might remind you of console RPGs, where combat appears separated from the rest of the game, but here the encounters don’t occur randomly. You can actually see the wandering mobs within the game’s world and only initiate combat upon touching, or perhaps after conversing with them. The Hero character you choose in the beginning — out of a limited three cliche archetypes — doesn’t actually participate in battles conventionally. Instead, his statistics affect the strength of your recruited troops, while he also allows you to cast various spells.
[...]
This could all get boring in the long run, but the game manages to keep your interest with its involving quests. They still consist of RPG cliches like fetching items, defeating certain enemies, or saving damsels in distress, but you can often solve a situation in different ways, perhaps even by betraying the original quest giver if another NPC makes a better offer. If you don’t pay attention to the given text and simply click through everything, you just might get yourself in trouble, or lose a particular reward you would otherwise receive, had you chosen better. All in all, like a true explorer, you have to pay attention to get the most of this game. Even the world map promotes some thinking since only major points of interest get marked, while if you want to keep track of other locations, you have to mark them by yourself. On the other hand, the writing and humour, even with a less-than-perfect translation, complement that notion and ensure that your time has been worth it.
[...]
It simply keeps making you play for just one more battle, to get just one more level up or one more quest completed, finally ending with one more continent explored by the early morning — and it still keeps you eager for more.
Spotted @ RPGWatch