Why Fable 2 sucks
Why Fable 2 sucks
Review - posted by DarkUnderlord on Fri 6 February 2009, 07:15:58
Tags: Fable 2Courtesy of twenty-sided in part 1, part 2 and part 3:
I mentioned in my original post on Fable 2 that the plot is insultingly simplistic, ham-fisted, and perfunctory. It’s my only gripe with what is otherwise a stellar game. I do not count the hours I spent with Fable 2 as time squandered, but I do resent the main story and its self-indulgent idiocies.
[...]
“Railroading” is a dirty word in a tabletop RPG. Players come to the game with the expectation that they will have some input into the shape of the world besides rolling the dice to stab things. Computer games are delivered and mediated by an uncreative computer, and so we have to accept a certain degree of railroading.
[...]
A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2.
[...]
If you don’t feed them, you get a pile of evil points, apparently because it’s evil to avoid being tortured for feeding people who are going to die tomorrow anyway. They’re being starved to death on purpose. Feeding them will prolong their torment. You can’t save them. Not pulling the lever doesn’t make you evil, it means you’re not a complete idiot.Clearly putting yourself first is wrong and bad and you deserve to be punished for that.
Spotted @ GameBanshee
I mentioned in my original post on Fable 2 that the plot is insultingly simplistic, ham-fisted, and perfunctory. It’s my only gripe with what is otherwise a stellar game. I do not count the hours I spent with Fable 2 as time squandered, but I do resent the main story and its self-indulgent idiocies.
[...]
“Railroading” is a dirty word in a tabletop RPG. Players come to the game with the expectation that they will have some input into the shape of the world besides rolling the dice to stab things. Computer games are delivered and mediated by an uncreative computer, and so we have to accept a certain degree of railroading.
[...]
A bad railroader will use their power over the player character to force the PC to do things they would never choose to do on their own. Their (mostly illusory) autonomy is negated so that their character can be conscripted in service of the plot. The player will be forced to ally themselves with people they want to kill, surrender when they would rather fight, show mercy when they would rather have vengeance, blunder into obvious traps, and listen to villainous diatribes rather than simply taking action. This is Fable 2.
[...]
If you don’t feed them, you get a pile of evil points, apparently because it’s evil to avoid being tortured for feeding people who are going to die tomorrow anyway. They’re being starved to death on purpose. Feeding them will prolong their torment. You can’t save them. Not pulling the lever doesn’t make you evil, it means you’re not a complete idiot.
Spotted @ GameBanshee