ZAngband 2.7.2 released
ZAngband 2.7.2 released
Development Info - posted by Saint_Proverbius on Mon 23 December 2002, 16:06:42
Tags: ZAngbandBusy day for rogue-like news, but hot on the heals of the release of Angband 3.0.2, ZAngband has released version 2.7.2 of the popular variant. Here's a full list of changes, and here's part of that list:
Zangband 2.7.2:
- Made the HAVE_MKSTEMP option on by default for the linux ports. If you do not have a library with that function the option can be removed.
- Fixed makefile.std so that the BSD ports will compile properly.
- Fixed some dependancy problems in makefile.std in ports that add extra files to compile to the source list.
- Added an option to makefile.std to compile without the gtk libraries.
- Made the amiga port use the new overhead map interface. Removed the code that changes the graphical tile indecies only in the amiga port. It is trivial to add it in main-ami.c if needed.
- Replaced the Amulet of Adornment with Amulet of Berserk Strength.
- Fixed some monster pluralization issues.
- The game no longer gives away information by displaying the color of unknown items in shops.
- Fixed the bug causing wrong prices for items where the base type has a bonus/penalty to hit or to ac.
- Fixed some bugs with the quark handling causing object inscriptions to be corrupted.
- Acquirement will not give you cursed items.
- Make sure 'good' and 'great' monster drops are not junk.
- Added 'elemental' nests.
You can get the source tarball as well.
Spotted this at YARNS.
Zangband 2.7.2:
- Made the HAVE_MKSTEMP option on by default for the linux ports. If you do not have a library with that function the option can be removed.
- Fixed makefile.std so that the BSD ports will compile properly.
- Fixed some dependancy problems in makefile.std in ports that add extra files to compile to the source list.
- Added an option to makefile.std to compile without the gtk libraries.
- Made the amiga port use the new overhead map interface. Removed the code that changes the graphical tile indecies only in the amiga port. It is trivial to add it in main-ami.c if needed.
- Replaced the Amulet of Adornment with Amulet of Berserk Strength.
- Fixed some monster pluralization issues.
- The game no longer gives away information by displaying the color of unknown items in shops.
- Fixed the bug causing wrong prices for items where the base type has a bonus/penalty to hit or to ac.
- Fixed some bugs with the quark handling causing object inscriptions to be corrupted.
- Acquirement will not give you cursed items.
- Make sure 'good' and 'great' monster drops are not junk.
- Added 'elemental' nests.
You can get the source tarball as well.
Spotted this at YARNS.