Divinity II: Ego Draconis Reviews
Divinity II: Ego Draconis Reviews
Game News - posted by VentilatorOfDoom on Thu 11 February 2010, 11:06:04
Tags: Divinity II; Larian StudiosHere are 3 reviews of Larian Studios Action RPG.
The Game Reviews scores it 7/10:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Unfortunately, the difficulty balance of Divinity 2 isn’t finely tuned, as it can be extremely frustrating if you don’t know exactly what you’re doing. Enemies of all levels are everywhere, and you really have to pay attention to the advancement of your character if you don’t want to get destroyed by a random countryside encounter. If you aren’t an experienced RPG player, I can see you having a bit of trouble getting accustomed to Divinity’s system, as walking your level four characters into a group of level ten bandits is not a pleasant experience.
A weakness of the system is that there are no clever tactics you could apply to defeat a lvl10 character when you're lvl4. You can't damage him and you'll die in 2 seconds, that's all there is to it.
Game Revolution scores it "C-":
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">A swelled head.
Here's a sign that a game is trying to push just a little too hard: The instruction manuals is over 60 pages long. That's right, sixty pages for one game (and yes, it was all in English, with no other languages present). Maybe it goes along with that “ego” part of the title, I dunno, but that's my guess as the manual doesn't tell you much you couldn't already figure out. If it was filled with character bios, backstory, a real overview of the world, even a comic book kind of dealie, that would be one thing, but that is only four of the sixty pages that weigh down the packaging. I guess in the original PC version it would make sense - hotkeys and keyboard strokes and all that - but on a pad it's just plain unnecessary.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">If you learn nothing else from this review, learn this: You will die in this game. A lot. To put it in perspective, I believe I died roughly six times on my first major battle of the storyline... and it wasn't because I entirely suck at playing these types of RPGs. It was because I was rushed like a Beatle/Hanson/Jonas Brother waltzing unprotected through a mall. Even on the easy difficulty setting, you'll still find yourself shot down, beat up, and burning alive by somebody you not only saw coming, but was unable to stop from coming.
That's right, you can't pwn everything with just furiously clicking. LOL this gaem is prime nerd material, just look at the manual. Avoid at all costs.
GamersInfo without a score:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Divinity II: Eco Draconis brings you on a journey from a Dragon Slayer to the last Dragon Knight in a rich world. The lore and mystery in the game combined with a sense of exploration really let me enjoy my time playing. While the game does have quite a few rough edges, I found myself often forgetting all about those and just having a lot of fun. Whether it was reading people’s minds or swooping down and destroying goblin towns in dragon form, there isn’t anything quite like it. Divinity II is definitely a unique RPG that is worth a try.
Is it worth a try, Codex?
Spotted at: Gamebanshee
The Game Reviews scores it 7/10:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Unfortunately, the difficulty balance of Divinity 2 isn’t finely tuned, as it can be extremely frustrating if you don’t know exactly what you’re doing. Enemies of all levels are everywhere, and you really have to pay attention to the advancement of your character if you don’t want to get destroyed by a random countryside encounter. If you aren’t an experienced RPG player, I can see you having a bit of trouble getting accustomed to Divinity’s system, as walking your level four characters into a group of level ten bandits is not a pleasant experience.
A weakness of the system is that there are no clever tactics you could apply to defeat a lvl10 character when you're lvl4. You can't damage him and you'll die in 2 seconds, that's all there is to it.
Game Revolution scores it "C-":
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">A swelled head.
Here's a sign that a game is trying to push just a little too hard: The instruction manuals is over 60 pages long. That's right, sixty pages for one game (and yes, it was all in English, with no other languages present). Maybe it goes along with that “ego” part of the title, I dunno, but that's my guess as the manual doesn't tell you much you couldn't already figure out. If it was filled with character bios, backstory, a real overview of the world, even a comic book kind of dealie, that would be one thing, but that is only four of the sixty pages that weigh down the packaging. I guess in the original PC version it would make sense - hotkeys and keyboard strokes and all that - but on a pad it's just plain unnecessary.
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">If you learn nothing else from this review, learn this: You will die in this game. A lot. To put it in perspective, I believe I died roughly six times on my first major battle of the storyline... and it wasn't because I entirely suck at playing these types of RPGs. It was because I was rushed like a Beatle/Hanson/Jonas Brother waltzing unprotected through a mall. Even on the easy difficulty setting, you'll still find yourself shot down, beat up, and burning alive by somebody you not only saw coming, but was unable to stop from coming.
That's right, you can't pwn everything with just furiously clicking. LOL this gaem is prime nerd material, just look at the manual. Avoid at all costs.
GamersInfo without a score:
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">Divinity II: Eco Draconis brings you on a journey from a Dragon Slayer to the last Dragon Knight in a rich world. The lore and mystery in the game combined with a sense of exploration really let me enjoy my time playing. While the game does have quite a few rough edges, I found myself often forgetting all about those and just having a lot of fun. Whether it was reading people’s minds or swooping down and destroying goblin towns in dragon form, there isn’t anything quite like it. Divinity II is definitely a unique RPG that is worth a try.
Is it worth a try, Codex?
Spotted at: Gamebanshee