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Din's Curse Previewing

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Din's Curse Previewing

Preview - posted by Jason on Thu 25 February 2010, 09:56:08

Tags: Din's Curse

The multi-million dollar media blitz for Din's Curse rolls on with some hands-on previewing at GamersInfo.

In each game, you will start in a town (which isn’t nearly as random as the rest of the game) and some basic equipment. Many people in the town will have quests available for you to complete, and after talking to Din, you should head into the dungeon that threatens the town. Each dungeon is unique, having different combinations of monsters that may be in battles against each other or working together to attack you. The levels will often have hidden secrets, from stashes of loot to hidden vaults and numerous tricks and traps that can work for or against you; I even noticed monsters using the traps against me. As you descend the dungeon, it generally will get more difficult, but the real threat is what boss enemies are hidden, planning and building their strength. Some named monsters will build forces and attack the town, so if you can’t advance fast enough and stop their plans, you’ll have to move to town defense and hope too much damage isn’t done.​
HonestGamers also got on board with their own preview.

Despite the difficulty, Din's Curse has plenty to offer the casual loot-hound. Gameplay is simple, addictive and solid. Quests react dynamically to player behavior in a multitude of ways to keep you on your toes; there's no sitting around sorting through your inventory while Rome burns or clicking through extensive dialog just to get to the "Accept" button! The game also rewards your attention with simple twists on time-tested formulas that require you to actually read the quest text and pay attention to your surroundings. When an NPC asks you to hurry, you had better hop to the heroics!​
This one sounds intriguing, but there's that little voice in the back of the old brainpan reminding me that action RPGs are almost always disappointing after an hour or two.

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